Recent content by Mtech25

  1. Mtech25

    Fun with fxsxml and unit animations for CivBE

    Yeah I have run into a bit of a wall in regard to hover height I strongly suspect it is related to ART_DEF_PORTRAIT_CAMERA but every time I change that the game crashes so i have posted on the forum and trying a few things including creating my own ART_DEF_PORTRAIT_CAMERA code with no luck
  2. Mtech25

    Fun with fxsxml and unit animations for CivBE

    Hi Guide-On Can I check if it access terrain and ocean tiles okay at least? I am looking into to getting the correct hover height and even posted a topic about it on Civ modding forum with no response so investigation is still ongoing.
  3. Mtech25

    Making a unit float

    I suspect this might have something to do with the PortraitCamera code but if I change that the game crashes does anyone have any-clue how this relates?
  4. Mtech25

    Making a unit float

    Hi All, Sorry for the spam but does anyone know a way of making a unit that was grounded to float at a like getting a floating hover carrier? I have looked at the unit XML and checked all the settings and fsmxmI file but suspect this may be a property of the .gr2 file am I correct?
  5. Mtech25

    Fun with fxsxml and unit animations for CivBE

    Hi Guide-On got a working version for the explorer the hover distance is a bit low and I am looking into how I fix that I also borrowed a bit of code off another mod called explorer notepad (RT) Improved Exploration and Artifact Helper by Gaia so just get permission before I put it on the...
  6. Mtech25

    Import Civ 4 unit into Civ 5

    Hi All Despite following the guide to import a civ 4 unit into Civ 5 I have not had much luck. To be honest I am dying to get a mammoth tank in my mod and I am willing to pay 20 shiney pounds(via paypal so it will convert it to your local cash) to anyone who can do it. Truth be told the mod is...
  7. Mtech25

    Fun with fxsxml and unit animations for CivBE

    Also Guide-On I was looking at the explorer and tried a different unit which resulted in the replacement of all explorers with the same model, and they would not explore so investigation is still ongoing on that front.
  8. Mtech25

    Fun with fxsxml and unit animations for CivBE

    Thanks Guide-On I was looking at making an armoured explorer. It is on steam now the link is https://steamcommunity.com/sharedfiles/filedetails/?id=2207993634&searchtext=
  9. Mtech25

    New UA - Production Bonus when constructing Factory or Public School

    Not to sure about Lua personally but what I think under XML I would say have a look at \Sid Meier's Civilization Beyond Earth\assets\Gameplay\XML\Buildings\CivBEBuildings.xml an example of the current buildings are there. One thing to remember is they are split in two so the first part is...
  10. Mtech25

    Fun with fxsxml and unit animations for CivBE

    I managed to get it working I think the issue was the tank model I was working with. So I tried the Challenger 2 model in Acehart Armoured Fighting Vehicles model for Civ V(still got to get his permission I have messaged him) I did have to modify the sounds in...
  11. Mtech25

    Fun with fxsxml and unit animations for CivBE

    HI All, I am trying to add a new unit to civ beyond earth and I must admit I am newbie at this but after playing around for a couple of days I managed to add the Lerlec tank from downloads for CIV V and that works okay expect for the attack animation and the sounds. I have tried playing with...
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