Recent content by Mujadaddy

  1. Mujadaddy

    WH40K-teaser mod (60 - 144 new units + some other stuff)

    Hmmm, ok, that's what I was afraid of. Thanks for the info (and anything, guidelines, etc. you can share!), mischa. (I'm not shy when it comes to manipulating data & logic, but something about visual effects intimidates me ;) )
  2. Mujadaddy

    WH40K-teaser mod (60 - 144 new units + some other stuff)

    ...So has anyone gotten a working G&K version of these art defines put together? I see there are one-offs people have done, but an updated xml would be very helpful... Oh, just saw this... upload? :D
  3. Mujadaddy

    Hex Conquer and Release

    This looks incredible, Rozumiyko. Grabbing this as soon as I get home, and posting for the first time in many years!
  4. Mujadaddy

    Choosing promotions for catapults?

    City Raider, City Raider, City Raider! Only when I lack total field superiority would I even contemplate anything else, and that is usually the Combat promotion to counter anti-melee or anti-cavalry with which my opponent is swarming me. Generally, I'll send a long train of catapults with an...
  5. Mujadaddy

    Sid,, What happened?

    Exactly. It's perfect. Bump the thread in my sig. ;) :p
  6. Mujadaddy

    Ancient Domination with Horses

    Medieval? You should have one BEFORE Classical and one or two DURING Classical :D Yes, I believe I advocated doing the rush ASAP.... In the (Prince, Ice Age) game I just ran, the only reason I built Settlers is because I couldn't find my neighbors' borders until I'd popped out two more cities...
  7. Mujadaddy

    Q: No-razing option & Size 1 cities

    Hmmm... "No buildings of importance..." :confused: don't most buildings (not wonders, of course) get "razed" anyway when you capture a city? I know "old-5k001" was that city pop dropped by one everytime you attacked...but that's not the case anymore...I've had Size 1 cities in Civ4...
  8. Mujadaddy

    Q: No-razing option & Size 1 cities

    Just a quick mechanics question: If "No-razing" is selected from the Game Options, what happens when you invade a Size 1 city? If the answer is, "The city is razed anyway," then I also need to figure out how to stop that from happening, code-wise... :D (Working on a mod, but this original...
  9. Mujadaddy

    Mad Praetorian Rush - Approach to Duel Emperor and Beyond.

    I don't think the AI can handle an early rush at all... It can recognize it, but it can't do anything about it... (Remember, the AI is the same AI at all levels, just with production bonuses at high levels)
  10. Mujadaddy

    Scenario/Mod:Unifacation of Japan

    :goodjob: looks great!
  11. Mujadaddy

    Scenario/Mod:Unifacation of Japan

    Yah, like a diplomatic victory ....which is really what Oda did...along with the domination victory ;)
  12. Mujadaddy

    Mad Praetorian Rush - Approach to Duel Emperor and Beyond.

    With chariots, you have to execute flawlessly...It's not that hard, you just have to NOT make any mistakes... However, you can get them Very Early, and they are CHEAPER than everything except Warriors...plus Move of Two = Double Pillage.......also, I just cut off the roads all around the city...
  13. Mujadaddy

    Mad Praetorian Rush - Approach to Duel Emperor and Beyond.

    I can only speak for the success on Prince level but I concur (I use Egypt instead of Persia, btw...) ...but...as far as the bolded comments above... You didn't cut off their bronze/iron? Or they just happened to have some spears already built? The best thing to do, btw in that situation is...
  14. Mujadaddy

    Scenario/Mod:Unifacation of Japan

    Heck yah!! Master Kodama--yes, the Tokugawa "win" but Nobunaga Oda is actually the one who "got the domination victory" ;)
  15. Mujadaddy

    Mad Praetorian Rush - Approach to Duel Emperor and Beyond.

    Ehh, Knights I can see not having a problem with, but Cavalry are 50% stronger than Knights, base... Of course, if you're still running praetorians when they've got Cavalry, you deserve what you get :p
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