Recent content by Munger

  1. M

    AND SVN Build Thread

    Hi. I'm very interested in the multiplayer OOS fix that is being worked on. Has anyone tested this to any extent yet? Just wondering if it's worth me starting a new MP game yet.
  2. M

    Claim Territory

    I don't think neutral claims are retained though unless you keep a unit sitting in the tile? In my experience as soon as I move out of the claimed tile it reverts back to neutral.
  3. M

    Claim Territory

    You can only claim territory when in the lands of a player you are at war with. There will be an icon with a flag on it in the action bar for all your military units. Click the icon and in the next turn the territory will be yours. As Koshling says, this only applies when you both have fixed...
  4. M

    The AI likes Apples...

    I agree that's true. However a human player will not agree to give the AI the moon, whilst the AI will. So on balance, the AI loses, and loses a lot.
  5. M

    What options do you play with?

    Yes please tell us the name of this interesting map script. :)
  6. M

    The AI likes Apples...

    I've noticed this myself in a recent game - in particular Pleased or Friendly AI players are quite happy to give you almost everything they have for certain resources, and not necessarily strategic resources such as oil or uranium. It feels a bit broken to be honest as it's too easy to make huge...
  7. M

    What options do you play with?

    The evolving map?? Do tell...
  8. M

    Caveman 2 Cosmos

    Guys, is there an ETA on the next version of C2C? Reason being that I am a long-time AND player and have only just stumbled across C2C and therefore would like to get started on a long game but won't bother if the new one is around the corner. Keep up the great work.
  9. M

    A New Dawn Beta Builds

    Yup, pretty sure it is. BTW - Afforess and Koshling I just have to say I am supremely impressed with the speed improvements in 1.76. I used to pretty much give up once I hit the modern era simply due to the grindingly long turn times, but I am currently in an epic game on a standard map in the...
  10. M

    A New Dawn Beta Builds

    Fixed borders removed and not even optional... Que?? :confused:
  11. M

    A New Dawn Beta Builds

    Oh, one other thing completely unrelated... the new Walker Mech unit seems to have no details whatsoever in the Civilopedia and the unit pic shows up as a pink square. Could anyone confirm this (it may just be my own setup)? Thanks.
  12. M

    A New Dawn Beta Builds

    *Slaps forehead* Duh, of course! :rolleyes: Thanks Keldath. I've now made this change and will test it out. Cheers. :goodjob:
  13. M

    A New Dawn Beta Builds

    Afforess, may I make a feature request? I would like a config option which allows a limit to be put on the max number of cities that can be built by each player in the game, e.g. no more than 10 cities per player. Although on larger maps this could well result in every player ending up with 10...
  14. M

    A New Dawn Beta Builds

    Looking forward to testing the speed improvements. Increased turn times as the world develops really is the single biggest issue with big mods such as this (due to the engine, not the modmakers!) so they are always very welcome. One question: why was Cure for Cancer removed in Beta 2? Overpowered?
  15. M

    A New Dawn Beta Builds

    Great to have you back and being productive as always Afforess! Also great that Koshling has joined the party and seems to be adding huge value. Cheers guys. :)
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