Recent content by MyungHee

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    Changing AI components

    Linkman226 and embryodead: Thanks for your input. You're right ... I realized I worded my question wrong. I want to dictate who the AI chooses to build as its defenders depending on *where they build* their city. So if they build their city on a hill, they only make archer defenders. If...
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    Changing AI components

    Awesome, thanks to both of you. Snarko, thanks for figuring out (or offering up ideas on) the exact spots to change. I'll have fun making these edits without crashing the game. Do you think, in a similar way, I could force the AI to use specific defenders in specific situations? I want them...
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    Changing AI components

    Hi all, I'm looking to modify the way the AI works a bit. Is there a way to: 1. Change the number of units required before AI attacks. 2. The number of defenders the AI needs to feel safe so it can switch to creating buildings (instead of creating more units). 3. Changing a city's defense so...
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    Using WorldBuilder to test a theory, but having trouble with WB

    I'm trying to see if I can capture a Civ, that has a unique wonder (which required a unique building) and keep the captured wonder even if the required building has been destroyed (during the capture). To test this quickly, I was trying to use WorldBuilder place a wonder in a neighboring civ...
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    [UXP] Legends of Revolutions

    Here's a screenshot and save game file of it... your memory is intact. It's pretty jarring actually. I'm surprised not many others have witnessed this or that there's not a bug fix for this?
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    LOR Unit graphics - buggy, or me?

    Posted save game and screenshot there! It's so jarring :)
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    LOR Unit graphics - buggy, or me?

    Does this mean UNchecking "Animations Frozen" in the Graphics options?
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    LOR Unit graphics - buggy, or me?

    Perfect! I'm glad I'm not crazy. I can't seem to recreate it manually either. But I am going to try the two suggestions I found -- turning on animations and replacing the Dreadnought ship art folder. If I can get that to work, or if I see the tank again, I'll post a save game here.
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    LOR Unit graphics - buggy, or me?

    I don't want to post this in the Bug Report thread because I may be seeing things... Has anyone noticed any glitches where the graphics for some units in LOR change depending on the view? For instance, the dreadnaught, after upgrade, sometimes flips and looks like a tank. Or, am I seeing...
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    Permanent edits to scenario maps

    SamSniped: Thanks :) I'm having trouble finding the actual map files. For instance, I want to modify a map in LOR. I've downloaded a few map editors, but they all want to open .map files and I don't see any in any of the Civ folders. If I take your advice and edit the files in a text...
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    Is there a way to make a wonder require a resource?

    Thanks to everyone who responded to this thread. God-Emperor -- I really appreciate your taking the time to point out the lines of code I should look to modify. I'm looking forward to working on this now that I have a better idea of what to look for. :D
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    Is there a way to make a wonder require a resource?

    In Civ3, I used to able to make it so that a wonder required a specific resource before it could be built (i.e., no resource, no wonder). In Civ4, I don't find an option for this. I've looked at all the BuildingInfo tags but didn't see anything related to this. Does anyone know if this is...
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    Permanent edits to scenario maps

    Hello, I'm just starting attempts at map editing. I've used the in-game World Builder, but it seems like any changes I make are only accessible after I start a scenario. Plus, when I use World Builder, it reveals the whole world to me... I like to keep that mystery as part of the gameplay...
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    Mom & Pop, or Big Name Store?

    Is an L2 cache just a second level cache, basically 2x the amount of cache of previous processor families?
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    Mom & Pop, or Big Name Store?

    I'm hoping since I specified which one I want (MSI nVidia GeForce 8800GT OC 512MB GDDR3 PCI Express (2xDVI)) that it won't be outdated or crap. :(
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