Recent content by Natan35

  1. Natan35

    Communitu_79

    Is there a reliable way to make sure you don't start isolated while playing with continents in the mod?
  2. Natan35

    New Official Version - December 1st (12-1)

    Hey, I'm experiencing a number of changes to vanila mechanics playing the CP only version, namely a change to the pressure system, trade route yields(which appear to yield culture although they do not, and also yield far more gold than usual) and also a change to tribute system(in both the ease...
  3. Natan35

    SMAN's The Ancient World at War (AWAW)

    Gotcha, sounds great! (p.s. do you mean you're planning on adding 50 new ingame resources or did I misunderstand your use of the word?)
  4. Natan35

    SMAN's The Ancient World at War (AWAW)

    A question - as we stem into another thread, would it not be better to move the development to the civ modding discord server? We would have much more efficient means of instant communication over there (we might even do a conference call to sort stuff out or something)
  5. Natan35

    The Punic Wars

    How's that for Antiochus? Also, regarding the question of resources, I'd strongly suggest leaving all resources to the map(except for some special cases maybe). It simply feels more realistic IMO
  6. Natan35

    The Punic Wars

    Man, this looks awesome. I really need to try one of your scenarios ASAP. Is there any specific civ you want research help with? I can try to help Also, is there a description of the planned policy trees somewhere?
  7. Natan35

    The Punic Wars

    I wonder if it is in fact necessary for all civs, big and small, to have 2 uniques... Is the effect a Garamantan UB would have on the game worth the time you would invest implementing it, for example? I also believe UUs are more important to the gameplay then UBs, as I suppose the scenario would...
  8. Natan35

    The Punic Wars

    The icons look terrific!
  9. Natan35

    The Punic Wars

    Interesting thoughts overall about the whole GG system. In my opinion, due to the large variety of units expected to exist in this mod, I think the GG system should be rather simple - something similar to the way that the civil war scenario works at, perhaps. I think GGs being upgraded might...
  10. Natan35

    The Punic Wars

    Looks like a lot has went down here while I wasn't looking Have you considered using the mercenary mod made by JFD and Pouakai? Perhaps it may save some coding time. Also, to answer your question - yes, I actually am still looking for information :) I tried to PM you after I saw your message...
  11. Natan35

    How to beat a smart AI?

    The mod's AI actually knows how to shoot and retreat. I'm using Ninakoru's smart AI mod(might have butchered the author's name). That's an inetresting suggestion nontheless, so ty Thanks for the advice! I've recently tried to do something similar in game with korea, however the combination of...
  12. Natan35

    How to beat a smart AI?

    As I found that I am yet no match for the deity AI, I've opted for something different - using a mod that makes the AI smarter(tech and policy choices significantly better etc.). However |I am yet struggling with beating this AI(the closest I have got was 4 parts away from science victory with...
  13. Natan35

    The Punic Wars

    Just wanted to chip in and say your work here seems very interesting and exciting. Are you welcoming more ideas or are you set on what you're about to do?
  14. Natan35

    Community patch: Vanila-compatible version?

    Oh, I'm actually relieved to hear that. Will do
  15. Natan35

    [WIP][BNW]Into the Renaissance Deluxe

    Is there any chance you could repost this? I'm looking to check something out
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