I just had a great idea on how to fix buildings in districts, especially Theatre Squares. One of the problems with districts is that they only allow 3 placeable buildings. This means that some types of buildings from previous games, such as cultural ones, must be cut from the game due to a lack...
America
Change leader to Franklin Roosevelt
Change UA to "American Dream"
Specialist buildings provide one additional specialist slot.
Specialist slots provide +1 additional yield when worked.
This would better reflect the modern America at the height of its power during WWII and...
America
Change leader to Franklin Roosevelt
Change UA to "American Dream"
Specialist buildings provide one additional specialist slot.
Specialist slots provide +1 additional yield when worked.
This would better reflect the modern America at the height of its power during WWII and...
Final Four Breakdown:
All four great UA's
Inca: Best UI in game
Maya: Best UB in game
Korea: Both UU's are the best remaining. Powerful, defensive Caravel and Trebuchet
Poland: Situational UB and average UU. Poland should be eliminated first. :D
Inca - 16 Best tile improvement in game and powerful, versatile UA with many bonuses.
Korea - 13
Maya - 15
Poland - 22 Great UA, but a situational UB that gives a few gold, and a UU that replaces a poor unit that comes late in the game.
Babylon: Ingenuity - 28
Korea: Scholars of the Jade Hall - 33 four different bonuses can be leveraged mutiple ways.
Poland: Solidarity - 30 Appears to be flexible because policies can be spent in any tree, but in reality it encourages bee-lining.
Arabia - 14 UA has several bonuses but non are game-changing.
Aztec - 6
China - 7
England - 10 Two great UU's, extra spy makes UA more useful and versatile.
Germany - 5
Inca - 19
Korea - 25
Maya - 21
Poland - 22
Babylon: Ingenuity - 30
Korea: Scholars of the Jade Hall - 45 Multiple benefits to science victory type
Poland: Solidarity - 42 More policies will not directly help win the game
Arabia - 17
Aztec - 3 Gives incentive for early combat with barbs due to great unit and lots of culture.
China - 15 UA only gives minor benefit toward war. The extra generals are unecessary.
England - 10
Ethiopia - 3
Germany - 7
Inca - 18
Korea - 25
Maya - 21
Poland - 22
Zulu - 11...
Arabia - 17
Aztec - 9
China - 18
England - 11
Ethiopia - 11 Great on deity to get religion, and when AIs have more cities than you
Germany - 16
Inca - 18
Korea - 22
Maya - 26
Poland - 22
Portugal - 7 UA,UU and UI are only useful for gold and economy.
Siam - 5
Zulu - 13
Don't forget that the Mongol's UA also adds +1 movement to all horse units. This applies not just to Keshiks, but also to Chariot Archers, Horseman, Lancers and Cavalry.
Arabia - 23
Aztec - 12 Most flexible warmonger remaining
Babylon - 8
China - 17 UA requires war to be used effectively. Paper Maker not as good as Hanse of as efficient Iklwa at saving gold.
England - 12
Ethiopia - 16
Germany -20
Inca - 19
Korea - 24
Maya - 24
Poland - 25
Portugal -...
Babylon: Ingenuity - 45
Korea: Scholars of the Jade Hall - 52
Poland: Solidarity - 48
Inca: Great Andean Road - 5
This thread is about the greatest UA, not the best designed. The early academy alone is a huge boost to science. I just watched Yoruus destroy a player in a MP duel with Babyon...
Arabia - 23 Good at several things, but best at nothing. Should not be #1 civ on the list.
Austria - 7
Aztec - 16
Babylon - 17
China - 25
England - 24
Ethiopia - 22
Germany - 18
Inca - 20
Korea - 23
Maya - 24
Mongols - 7 As I said before, best warmonger in game.
Persia - 11
Poland...
Babylon: Ingenuity - 50
Greece: Hellenic League 28 Awesome at Diplo VC
Korea: Scholars of the Jade Hall - 52
Poland: Solidarity - 49 Flexible, but does not help one victory type. Tough choice between Poland or Inca, this one is not quite as good.
The Inca: Great Andean Road - 48
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