Recent content by Neirai

  1. Neirai

    [LP] Civilization VI: Leader Pass - Discussion Thread

    <Baseless meming speculation> Ludwig's UTI, "Summer Castle" has an AI-generated 3d model that is different every time, but reminds you of that one time you got drunk when playing Carcassonne and tried to get all your points from one city.
  2. Neirai

    [NFP] Civilization 6 February Update

    I can finally play games where I ban all people from one hemisphere or another.
  3. Neirai

    Patches: May 2020 - April 2021 .diff for human-readable files

    Sukrit did do freelance work (palace models) for Firaxis in the latest patch, so it's rather likely that they know him :)
  4. Neirai

    [NFP] Civilization VI: Possible New Civilizations Thread

    I would honestly love a mod series that allowed current leaders to lead other countries (within reason). Phillip II, for instance, had England under his thumb when he was married to Mary I.
  5. Neirai

    [NFP] Civilization VI: Possible New Civilizations Thread

    Ironically Pontiac was once known as "The most famous Indian".
  6. Neirai

    [NFP] Civilization VI: Possible New Civilizations Thread

    Hmm. I guess when I read plague mechanic I assume it would work a lot like the Health/Plague mod from Civ V, where each city has a "Health" score and if it dips too low they get penalized by plague mechanics. Once a plague is activated, though, it behaves like a disaster, spreading between...
  7. Neirai

    [NFP] Civilization VI: Possible New Civilizations Thread

    When I built the Blackfoot mod for Civ V, one of the major elements of their design was the traditional belief in "Water People", spiritual beings that were said to live in water and with whom 'trade' was the source of magical blessings and power. Do I believe in them? No. Were they important...
  8. Neirai

    [NFP] Civilization VI: Possible New Civilizations Thread

    I hate to call you out on this (especially because I've certainly done the same) but this is the sort of thing that could make indigenous people upset about people from other cultures depicting their culture; we love the idea of a hogan but only if the hogan matches our culture's perspective of...
  9. Neirai

    [NFP] Civilization VI: Possible New Civilizations Thread

    Modders (who I know, are not Firaxis) have even built leaders who affect the base civ's traits, so you could have Justinian have part of his UA be "replaces the Bath with the Hippodrome when leading Rome".
  10. Neirai

    [NFP] Civilization VI: Possible New Civilizations Thread

    Guilty as charged. Actually, I was under the impression that they were twins. But of course not Siamese twins because they were never, ever portrayed as conjoined. I have no fetish for twins, conjoined or otherwise. Also when someone says Siamese twins I have no connection to Thailand...
  11. Neirai

    [NFP] Civilization VI: Possible New Civilizations Thread

    A popular design concept I've seen is having Trung Trac as the leader while Trung Nhi is a unique governor. If it were up to me, I would start with Nhi unlocked.
  12. Neirai

    [NFP] Maya First Look

    She protec from aztec
  13. Neirai

    [NFP] Civilization VI: Possible New Civilizations Thread

    I'm personally hoping they are an alternative system for religions. Civ's religions have always focused on evangelical religions (read: ones that believe it is a goal for everyone to know and believe them) but ignore (for obv. gameplay reasons) other forms, like elitist religions where keeping...
  14. Neirai

    Future Update - Speculation Thread

    Note that this probably monetizes worse for Firaxis because the alt China leader probably costs nearly $5/sale to build tbh
  15. Neirai

    Future Update - Speculation Thread

    I don't know that it would monetize better, but I think it would monetize. I can't say which DLC I would buy first as my buying history says the answer would be "yes". A better question would be something like: Which one would you buy: Note: numbers made up and I'm Canadian so they may be...
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