Recent content by Neox969

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    ZOR: Pilgrimage of the Slorfs

    I quite like the "Will of the Wood" trent entities to be honest. Like, having the power of Nature feels like quite a Kupe thing to do, and I really like playing with him in civ 6 kek
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    Tutorial: Adding Music to Your MOD Civilization

    Hello everyone, A bit sorry for reviving a pretty much dead thread, but after following everything in the first 2 posts, it would seem that the mod crashes the game each time. I get an "unhandled exception access violation" error and I have no idea how to fix this... If anyone can get why it...
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    [GS] [Solved] Problem with Unique Unit

    Nevermind, I am just dumb and can't read my own code kek. I used the wrong Modifier in the ModifierArguments table...
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    [GS] [Solved] Problem with Unique Unit

    Hello everyone! I've been having lots of trouble lately with my unique unit that I named the Timetraveller. The plan is to make them fully heal each turn. However, it would seem that using the 'EFFECT_ADJUST_UNIT_HEALING_MODIFIERS' and pumping it up to 100 doesn't change a thing for its healing...
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    Lua Objects

    I see, so adding amenities depending on the Age is impossible in the current state of the game using LUA... Thanks for your help anyway.
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    Lua Objects

    Eh? Isn't that the reverse of what Gedemon was saying? I would also be really surprised if it was just an UI thing? So it should work as an added Gameplay Script? For the index thing, it was just me trying to see if I didn't mess up somewhere so I just tried doing a random thing in hope it...
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    Lua Objects

    Indeed, it is properly in the script part. I would also like to say that it's not the only custom function in this script and the others works. That why I was thinking it might be my use of HasDarkAge that might be wrong. Is my first guess of the function returning true when the player is in a...
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    Lua Objects

    Indeed it is, I mean, it wouldn't appear in the logs if it wasn't anyway, right? here's the code in case: function NephilimEras(iOldEra, iNewEra) for iPlayer = 0, 63 do if PlayerConfigurations[iPlayer]:GetCivilizationTypeName() == 'CIVILIZATION_HOLOEN_NEPHILIM' then for...
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    Lua Objects

    Hello, I have a bit of trouble understanding what exactly "Game.GetEras():HasDarkAge" and its golden counterpart do and how it works. My goal is to give cities amenities for each darkAge it went through, so I am using "if Game.GetEras():HasDarkAge(iPlayer) then" to build a dummy building with...
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    Quick Modding Questions Thread

    Hello, I wanted to know if it is possible to get the art used in a built mod.
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    [SOLVED] Unique Projects

    So no idea why, but the projects now properly appears. Wouldn't be able to say how I fixed it, but here is the code for the projects: ------------------------------- -- Types ------------------------------- INSERT INTO Types (Type, Kind...
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    HoloEN Civilizations - Bug fixing and balance

    Fixed Ame's Time Travellers. They now heal each turn. Fixed Ina's Acolytes. They now deal 10 loyalty damage when they kill an unit on enemy's border. Now Cities on Coast should grant as much housing as settling on a river with Gura. Nerfed Kiara ability: Her bonuses to burnt forests is now...
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    HoloEN Civilizations

    Neox969 updated HoloEN Civilizations with a new update entry: Bug fixing and balance Read the rest of this update entry...
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    Quick Modding Questions Thread

    Hi everyone! I am currently working on a mod which adds some custom civs, and I wanted to make unique units with peculiar workings. One is able to cause disaster while the other would reduce loyalty either upon defeating an enemy or by using a spread charge. However, I haven't any way to make...
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    HoloEN Civilizations v0.4b

    This is a mod that allows you to play the English vTubers from Hololive. You have: Amelia Watson, leading the Timewalkers Calliope Mori, leading the Skellingtons Gawr Gura, leading Atlantis Ninomae Ina'nis, leading the Old Ones Takanashi Kiara, leading the Eternals This mod is still in...
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