The final era music tracks are similar to one another and are generally minor keys and to some degree discordant. In some of the games I play well into the late eras and will sometimes spend days listening to the same dour music to the point that it has become my practice to disable the music...
Now that you've brought it up I have to agree that hydro dams are too powerful. Levees could stand to be toned down, but the way everything spikes in hammer cost in the industrial age I feel like they are a necessity. An unfun side effect of levees is that certain historic city locations become...
Silver Tree Foundation - Feels both OP and difficult to manage at the same time. I'd want to give it a shot at least. Blow up the middle east and bring all those great people back to your core? Sounds fun.
El Escorial - Agreed, the challenge is to create a buff that is meaningful but short...
I look forward to trying out the suggested tweaks to citizenship, vassalage, and meritocracy. I agree meritocracy doesn't need building speed buffs. Your point on food from improvements not limited by space makes sense. A problem with the paddy fields is that the rice is so concentrated in...
Regulated Trade - I'm guessing because most AI civs are small civs for which a +50% commerce buff in your capital is tremendous.
Elective - That makes a lot of sense. However, this is a tree where it has to compete with whipping and a giant pile of minimally restricted happiness; it probably...
Thoughts after a game sprawling colonial game on civics:
I think the society, economic, and religion trees are in a really good place with the most recent batch of changes. I was playing with the -1 trade route on regulated trade and realized it was a net detriment, but now without that I will...
Another couple thoughts:
1 - A player civ ought to be able to choose their civics at the very start of the game without triggering a revolution. With the mechanic already in the game through great statesmen it should be possible.
2 - There are a lot of winery locations throughout the...
To answer your question, no, Babylonia just stuck around as a one city civ for a long period of time as civs do sometimes. I think certain AI civs are dependant on a largely clear field or a single large unstable civ. Arabia is one of them. It was probably Babylon that caused more of a problem...
I only play on Marathon and at that stage of the game have only ever seen a 3300g great merchant. I usually need two maybe three. I wonder why you're seeing 9k.
Finally got fully updated and with the new techs, units, and civics it's a whole new game. I don't have a ton of tweaking feedback as so much has changed it's hard to digest on the first play but I had a few items I noticed:
1 - Playing Carthage on a relatively easy difficulty was still brutal...
I recently played a Carthage game. It has always made sense to me for paganism to be punished by the spread of Christianity (or any other major religions), with the destruction of the pagan temple once a major religion rolls in. This has made sense to me in that I see a city in civ with a single...
A couple thoughts from my last play through:
You ought to be able to build forest preserves on marshes. It doesn't allow the tiles to contribute to city growth or production but gives you something to do with the tiles and gives a lot more civs access to a city that will actually make effective...
The biggest issue in the civic tree that I see is that Mercantilism does not compete with the other options in its tree. In fact, it cannot even provide an economic benefit over the baseline econ civic. I don't think there's anything structurally wrong with the civic it's just that the...
If someone wanted to implement some of those unique national wonders for purely aesthetic reasons, they could be civ specific versions of the 2 UHV GA triggering national wonder.
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