Recent content by Nevets_

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    Single Player bugs and crashes v37 plus (SVN) - After the 24th of December 2016

    Is anybody else having trouble accessing the svn? Whenever I try to browse the repository or update my files I get an error message: Can't connect to host 'svn.code.sf.net': No connection could be made because the target machine actively refused it. I can browse the repo on SF's website in my...
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    [POIL] Never used civics

    This is a really good idea. I never build any garbage buildings before the recycling center & waste to energy plant because they are expensive and provide almost no bonuses, and there is no penalty for not having one. Garbage civics could be re-worked to be like the housing buildings, where...
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    Specializing cities

    I think there are alot of buildings from every era that could be consolidated. For example, you could consolidate almost all the farm buildings into generalized buildings: animal / fruit / vegetable / grain / fiber / dairy. Each building would work like the stonecutter's workshop that gives...
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    Single Player bugs and crashes v36 plus (SVN) - After the 24th of October 2015

    SVN 9219 After researching Shamanism it doesn't spread to my city and therefore doesn't get founded. Someone else researched & founded Druidism OK, and if I go into the worldbuilder & give myself a Shaman unit I can spread Shamanism to my city & it shows up as the Holy City, so it hasn't...
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    C2C Aquatic cities

    Floating Islands sound cool, and it might be possible if you used a special sea settler unit action that changes the tile from ocean to a special 'artificial island' tile, and founded a city on that tile. By having it be a unique tile it shouldn't raise the ocean floor around it. Additionally...
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    Promotions and Unit Categories

    I play the SVN version, so I'm not certain when it was added, but there are alot more unit type specific +xp buildings than there once were. In my experience this makes up for the disadvantage of being weak against more units because they get an extra 2 promotions on adverage, and single class...
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    Early siege warfare

    If you want to have a national limit offensive unit be balanced whether you are playing with the unlimited national units option or not, then you need a national limit defensive unit to counter it. That way the option affects both evenly.
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    Breaking Save Game Compatibility for v37

    I haven't seen any SVN updates which break savegame compatibility in the last couple weeks, do you guys think you are finished with the savegame breaking updates?
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    Breaking Save Game Compatibility for v37

    I have a couple suggestions to make the Traits system better: Different difficulty levels could award a different mix of positive and negative traits to the player & AI: Difficulty: Player AI 1 2 3 4 5 6 7 8 9 10 1 2 3 4 5 6 7 8 9 10 Settler: + +...
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    C2C Combat Mod Option: Hide and Seek

    I've been noticing alot more city-razing by the AI's, at first I thought it might be a new strategy, or maybe the bug fixed in SVN 8926 resurfaced, but now I'm wondering what happens if a camouflaged unit captures a city? I haven't seen it on my city captures, but my high strength attackers are...
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    Single Player bugs and crashes v36 plus (SVN) - After the 24th of October 2015

    Found a bug with the Tuareg Camel Rider: SVN 8925 When the unit is selected the UI doesn't update the action bar from the previous selection, and the unit list and mouseover info panel aren't shown. Attached are example screenshots of before & after selection and a savegame. Edit: Just...
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    C2C Combat Mod Option: Hide and Seek

    I've had animal teleporting turned on in this game, my problem has been with using workers outside my cultural borders, building roads across neutral territory and setting up mines/quarries near cities before the cultural borders expand. I just worry that the AI is going to build defensive...
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    C2C Combat Mod Option: Hide and Seek

    Not sure if this is a bug, or I am missing something: I usually escort my workers with an explorer type unit to protect them from rogues & wild animals, but several times now I have been attacked by birds who destroy the workers but leave the escort unharmed, and the attacker ends up in the...
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    A small step for this mod...

    You could get around this by having the improvement be built by a gatherer type unit that requires the resource to be built. And it makes sense that the unit would be consumed once built. Most of the resources that go into setting up a greenhouse or a mine on the moon would be pre-fabricated...
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    A religion for Transhuman Era?

    I think with how increasingly skeptical people have become, any new religion is going to need some undebunkable miracles to take hold. Hidden alien technology allowing someone to perform miracles that science can't explain, or maybe someone with ESP or Psychic abilities far beyond anything...
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