Recent content by <Nexus>

  1. <Nexus>

    Multithreading & 64bit memory access to increase Civ4's speed in large games?

    Okay, but that's not a realistic issue :dunno: I mean who cares that we can freeze the game by some extreme action? Or is this the symptom of something else?
  2. <Nexus>

    Multithreading & 64bit memory access to increase Civ4's speed in large games?

    Just a noob's noob question: Aren't Tras Routes recalculated every turn? Won't it make this approach impossible?
  3. <Nexus>

    Chronicles of Mankind

    Well... a re-install may help :)
  4. <Nexus>

    Chronicles of Mankind

    What is the problem?
  5. <Nexus>

    Chronicles of Mankind

    I can't answer it myself. Haven't played/tested the trans-human era for a long time. Anyone else? Actually dictatorships (autocracies) are far more stable than democracies. Democracies are easier to exploit.
  6. <Nexus>

    AND2 and SVN Bug Reports - A New Dawn 2 ONLY

    Ini files? I don't thinks so...
  7. <Nexus>

    Multithreading & 64bit memory access to increase Civ4's speed in large games?

    I'm no expert but I strongly doubt that ChatGPT could decipher it. To my understanding the difference is like someone (ChatGPT) whose reading skills is enough only to understand English comic strips wants to read and write Thai. (Feel free to correct me if I'm wrong) Actually there is an...
  8. <Nexus>

    Graphics Modification Requests Thread

    Anyone interested in creating some wonder buildings for the Neom projects? Still there is a lot of room for modern and futuristic wonders. Treyam, a Lagoon Resort with a 450-Metre Bridge Hotel https://scenetraveller.com/News/NEOM-Reveals-Treyam-a-Lagoon-Resort-with-a-450-Metre-Bridge-Hotel...
  9. <Nexus>

    Mod Component Requests Thread

    Try asking your questions in Quick Modding Questions thread (modders read that more often). And state your goal also. What do you want to achieve with it?
  10. <Nexus>

    AND2 and SVN Bug Reports - A New Dawn 2 ONLY

    Seems like an overflow. I guess a city size of 138 IS too big :lol:
  11. <Nexus>

    Mod Component Requests Thread

    In my experience <iConquestProb> and <bNeverCapture> tags are enough but I may be wrong.
  12. <Nexus>

    Jarmrik s factory

    Interesting mod. Took me a few minutes to understand the title :lol:
  13. <Nexus>

    Mod Component Requests Thread

    I do the same thing in my mod with many wonders. City: iCost -1 makes it nonbuildable. Map: search for an artdefine without any model. Pedia: the tag should work though some additional python or dll work may be needed. I'll try to look after it when I have some time...
  14. <Nexus>

    Mod Component Requests Thread

    It should be <graphicalonly>1</graphicalonly>
  15. <Nexus>

    Mod Component Requests Thread

    bGraphicalOnly should hide the building
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