Recent content by ngazi

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    Leoreth Plays China

    Luoyang is one north west on that hill, but it shouldn't be a hill. It's important because that's a different river. That Yangzi tile is Yiling / Yichang where the Three Gorges Dam is and an important pass militarily, so that tile should be a hill instead. Also Shanghai is one south east. It...
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    Changed spawn dates

    China starting so early and lasting so long does give it a uniquely flexible ancient game. If they start later with more units but less techs, they will still have a flexible start. While if they start with techs over units then they lose that flexibility and be more predictable.
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    City Conquest Rules

    The problem with bombardment is in real history very little of warfare consisted of bombardment, as interpreted as artillery and missile barrages. Walls and forts are everywhere because there were no high explosives and sapping effectiveness was limited. Bombardment in Civ should be interpreted...
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    RNG combat. Can anything be done about it?

    So some people want every unit to have built in withdraw but also protection from dying. Doesn't this hurt the AI immensely by making all their kills 1 xp? On defense, they either get killed or withdrawed on, forcing the AI to finish for only 1 xp or walk away with no xp. Of course this is...
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    Ten civs designed by other modders on the forum that could/should be added to DOC

    Manchuria is not a civ or a place. The word was popularized by imperial Japan when they had conquered part of China but not fully invaded the rest of the country. There are also many more non-Han dynasties.
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    Revised Mongols, Jurchens, and Other Civs

    I like the Xianbei over the Jurchen because they spawn earlier, they can spawn in Beijing, and their core reaches from the Yangtze to Korea. Of course the civs should be called Yan -> Wei and Jin -> Qing. Or just China 2.
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    [Development] Map Suggestions

    Well I suggested having less tiles in southern China mainly to differentiate the city management there. The north would be more based on growing onto tiles, while the south would have less tiles and depend more on food, resource tiles, and specialists. It is a gameplay feature based in history...
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    [Feature] Turkic Civilization

    I think it's better to not have central Asia in the Mongol flip zone and have Mongols fight for central Asia which is half the accomplishments of Genghis, but if Turkic Civ is supposed to be Sejuk Civ then their core would be where the Sejuks were.
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    [Development] Map Suggestions

    I made this comment ages ago but since I'm not playing the game at the moment I can't make screenshots. To add to Soul's changes, I think there should be more peaks in south central and southwest China to reduce the number of tiles for Changsha, Chongqing, and Chengdu, and the break up these...
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    Alternative Map for DOC

    Venice is really not that special, even its increasing floods is very typical. There are many, many cities with lots of surface water from natural and artificial rivers, moats, rich people, etc. Waterways were always faster and cheaper than paved roads, and they were used in cities when...
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    The Chinese Unique Power

    Collapse is not supposed to just hurt and let you grow back. Collapse is for the end of one civ so it can be replaced by another. Chinese as one civ never collapsed like the Egyptians and Carthaginians did.
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    The Chinese Unique Power

    Actually I like the idea that China's UP is nothing.
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    The Chinese Unique Power

    I think China's unique power should be moving the capital for free (including stability). It's unique and simple. And historically significant.
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    AI China is... a bit too good on science.

    In Civ terms, Chinese culture and technology thrived between the Han and Tang dynasties.
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    A new wonder: Artificial Intelligence

    Call to Power 2 and of course the sci fi games had some good ideas about current or emerging wonders and technologies but this is a history game and AI is not very important in our history so far.
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