Recent content by Niessuh

  1. Niessuh

    To all who complain: An open letter

    You will have to wait for getting the patched game everytime a patch is out. This is a "I want it now world", as you can see at this same forum. Also, It get worse in multiplayer. You will have to wait to or even get expelled from multiplayer games everytime a new patch is out
  2. Niessuh

    To all who complain: An open letter

    There is another reason for incompleted game and constant patching: piracy I mean, the only way to have a updated and fixed product is by purchasing the original game.
  3. Niessuh

    Civ5 manual errata

    English P172, windmill: should be "must" instead of cannot right? PD: The spanish versión says must
  4. Niessuh

    World Cup 2010 Final!

    For those accusing Iniesta of diving, a video is worth a thousand words: http://www.youtube.com/watch?v=v0ATB32MOcg&feature=player_embedded
  5. Niessuh

    TERRAIN: Extended Irrigations

    thank you Abaddon. It has been a long time since I did this, but I keep on making graphics for damn good old games (combat mission) http://www.puntadelanza.net/Foro/phpBB3/viewtopic.php?f=10&t=7755
  6. Niessuh

    Avoiding enemy spaceship victory

    Thank you Joshua368. One question, It's the same if the capital is destroyed instead of captured?
  7. Niessuh

    Avoiding enemy spaceship victory

    BtS I mean , you can wipe out the entire construction progress of the ship before completion if you capture the capital, I am entirely sure of this. http://pc.gamespy.com/pc/civilization-4-beyond-the-sword/guide/page_10.html "One thing you can do, provided you have the military power...
  8. Niessuh

    Avoiding enemy spaceship victory

    Sorry if it has been discussed before, but I'm currently playing a pitboss (whose spanish players doesn't use to read this forum fortunately :D ) that needs an urgent answer to a question: could be a spaceship victory avoided by destroying the enemy capital AFTER the ship has been launched...
  9. Niessuh

    CivStats.com - View your Pitboss games on the web

    Hi, I'm currently hosting two pitboss games. One of them is played with the final frontier mod: http://www.civstats.com/viewgame.php?gameid=615 As you can see nothing works except timer. Date id 0AD and players always have their turn marked as played. I understand civstats is thought to be...
  10. Niessuh

    [BtS][Graphic Mod] Ethnic Artstyles

    I finally was successfull...but I needed to manually merge all changes into one and only file for each kind of xml. It seems that modular loading don't work at the customs assets folder, at least for me, I swear it's activated at the ini file. Anyways, thanks for this great mod!
  11. Niessuh

    [BtS][Graphic Mod] Ethnic Artstyles

    Excuse me if this has been answered before... After testing as a mod, with modular loading working perfectly, I move this mod into the CustomAssets folter. It has been said that it should work fine here, but I see just a few citystiles and I miss a lot of units (like all african units) It...
  12. Niessuh

    Blue Marble Terrain

    I can't play Final Frontier in multiplayer with Blue Marble because it modifies the mod folder directly. If you want to play Final Frontier in multi you need to backup their folder and return it after instalation
  13. Niessuh

    Proper Crossings 2016-10-05

    A simple mod, I dislike to view tiles where roads should cross not really crossing, so I replace these tiles with proper crossings Modern, Roman, and rail roads also has these tiles changed. unrar the routes folder and move at the CustomAssets/art/terrain folder
  14. Niessuh

    Unit requests thread

    It will be a great idea to change the tasteless ship designs in the Final Frontier scenario with some good sci-fi ships, like starwars ships. There are a whole range of ships to be replaced. A Victory-class Star Destroyer or little x-wing fighters would look awesome!
  15. Niessuh

    [BtS]Proper Crossings

    A simple mod, I dislike to view tiles where roads should cross not really crossing, like this one: So I replace these tiles with proper crossings: Modern, Roman, and rail roads also has these tiles changed. unrar the routes folder and move at the CustomAssets/art/terrain folder...
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