Yes!
that was also another point I felt required some tweaking. These different unit lines had 'different' roles - but the same combat strength and performed similar.
1. Make distinct changes: light cavalry substantially faster (+2 instead of +1 moves)
2. Focus on tactical upgrades as...
Hey, I haven't heard any update from this mod in a while.
What do you think of the current unit-lines so far?
1. Currently I miss 'naval-bombard' of Galleon, Ship-of-Line, 'the real battleship' - as Frigate -> battleship is iffy.
2. Then there's 'Scout' who has gimmicky promotion tree instead of...
Please upload the latest version to http://catalogue.smods.ru/archives/
I have a bug that I'm trying to get fixed before my expedition to an internet-less zone
Hello,
I would like to discuss the functionality of anti-cav +1 ranged attack.
I know it's optional, but I was hoping there to be focus of making it better. Personally I like the the concept it, but there are glaring issues at hand:
1. AI incapable of taking cities if they don't have any melee/...
Hello, this is mod is great, it adds another optional interesting layer if gameplay becomes too stale, but it seems that:
- You can't repair wonders. Is this intentional?
- Its' only conflict to another popular mod of (Quo's) is that it damages 'bedrock's - in which is foundation/...
Oh, that's unfortunate decision-making in terms updating. You could however have a link from the main poster to the newest one in 'regular' quick edit. Or just have permalinked to update page on external site
Hello,
I like this mod. It balances out the 'over-buffing' some other mods do.
The extra challenge is nice, the overall mod is great, however
I do think it only fits a certain type of start-bias. This mod hasn't been properly tested with specific civilizations that have 'weaker' start bias...
UNIT OVERHAUL PROJECT: Streamlined Units with focus on arcade-realism
Hello,
I'm looking for someone/ or a co-effort to make a distinct unit-overhaul mod.
If you've been around modding communities before, you know that some people are very passionate about certain aspects of the game, but...
I like this mod overall particularly the combat and wall concept but it's just wayyyyy too casual-friendly. There is simply too much food flying around too early making district decision-making a non-factor. There is no city planning challenge either.
I see it now, population growing mid-game...
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