Recent content by Niksu

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    Culture bug

    Yes. But if you compare saves accumulated culture totals, you can see that difference is actually 29, five more than it should be.
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    Culture bug

    In that last game I did unlock tradition, but I have also encountered bug when I still hadn´t gotten any policies or opened liberty instead.
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    Culture bug

    I´m getting bug where my empire gets five extra culture than it should. Bug doesn´t appear at start of game, only after about ten turns have passed. My capital does get right amount of culture so it must be coming somewhere else. Here are saves from two consecutive turns: this is on V154.2
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    v1.27

    Got this error during american auto-play in very high
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    FfH2 Bug Thread

    there is code in CvGameUtils.py at AI_chooseProduction that basically forces Balseraph to build freaks if city doesn´t have freak show, It wouldn´t be so bad but unfortunately AI doesn´t use freaks to build freak shows so that leads to endless freak spaming.
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    Wild Mana for FFH 2

    Got this error whit premade map whit prebuild cities: Map works fine whit regular FFH.
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    Wild Mana for FFH 2

    I was testing mod but I noticed AI didn´t promote his units. I looked at code and noticed that this part: if not bHasSpecial: if gc.getInfoTypeForString('CIVILIZATION_AMURITES'): if pUnit.getUnitType()==gc.getInfoTypeForString('UNIT_FIREBOW')...
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    RFC: BtS Bug Reports

    It seems that changing leaders don´t affect AI behavior. For example when Washington is changed to Lincoln AI still seems to keep orginal personality and only graphics have changed. I noticed this when I added Meiji as modern japanesse leader but he didn´t act any difrent from Toku even though...
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    FfH2 AI Mod (Highly Experimental!)

    Latest version causes error in tech trading screen after someone enables gold trading. I tested save whit older .dll and there wasn´t any problems, did you edit code that affects AI_maxGoldTrade function because error mesage pointed to line 856 in CvExoticForeignAdvisor?
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    FfH2 0.32 Bug Thread

    At higer levels AI starts whit mining instead of crafting. It´s probably leftover from vanila game where mining was starting tech. You can easily fix this bug by changing in CIV4HandicapInfo.xlm all mining techs to crafting techs.
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    FfH2 0.31 Bug Thread

    Gift vampirism works for angels. But it doesn´t let cast it if stack doesn´t have living unit over level 6, but spell still gives vampire promotion to all angels over level 6.
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    FfH2 0.30 Bug Thread

    got waiting other civs hang on this save: http://forums.civfanatics.com/uploads/49382/Flauros_AD-0325.CivBeyondSwordSave
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    FfH2 0.25 Bug Thread

    I had game stuck between turns. Here is save before and autosave from point. http://forums.civfanatics.com/uploads/49382/Hyborem_AD-0371.CivBeyondSwordSave http://forums.civfanatics.com/uploads/49382/AutoSave_AD-0372.CivBeyondSwordSave Here are log files...
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    Finland map

    Because I haven´t good map making skils, I made this map by BMPToBIC. But everyone can tweak my map if doesn´t say that he made whole map himself.
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    Finland map

    Here is screenshot if someone wants see.
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