Recent content by Ninakoru

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    Smart AI Version 3

    Thanks for the feedback, I have to look at the barb leaving camp problem, this is the second time it is commented. The other issues respond to specific behaviors wich could be addressed I guess, not bad to know about them. Also I wanted to keep diplomacy as similar as possible to the vanilla...
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    Smart AI V3 improvements integration.

    Let me take a look. I don't promise nothing tough. ;)
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    Smart AI V3 improvements integration.

    Hmm, I didn't look about max civs in any front, but it may be worth a tackle. Just tell me what we have until now. If we don't have to deal directly with reserved memory blocks, I could definitively help with that one in reasonable time.
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    Smart AI V3 improvements integration.

    Thank you! Here's the stuff I didn't sent on my last pull request, also new from the V3 version. Please take your time to decide if anything up on the the first post is also useful for the CP Core DLL. Kudos, Gazebo :) To Myrrdin and Funak: sure, I will contribute to this project with any...
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    Rushing the Great Library

    On prince/king is quite easy to get GL up and running, there's a strategy that will give you a ridiculous science output by turn.. 50-60? But ONLY ONE CITY. - Policies: Tradition -> Wonder bonus 15% - Monument <-> Scout - Worker - Granary. - Get to bronze working, focus on improving farms +...
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    Smart AI V3 improvements integration.

    Yes, I'm fully aware of that, I know your actual code better than you think. That's why precisely I created this post. Every change I made was first checked out on both CPP and AUI source codes, to avoid double work. If I mention it here is because I could provide an enhancement but must...
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    Smart AI V3 improvements integration.

    Hi there, I already sent some bug fixes and other enhancements I can't think of any drawbacks, but there are a some improvements should be commented before integration. Here is the list of the features left out, please tell me If I can prepare a pull request with them, you prefer to...
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    Smart AI Version 3

    After a long long time I finally came back to Civ modding, here's the result of one month of work and testing with the DLL. I have to say I spent most of the time looking at what has been done on CPP and AUI, fixed some of my original changes with the fantastic work of Gazebo, Iteroi and...
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    New Version - January 22nd (1/22)

    Forgot to mention this one earlier, I've also got this error all the time with only CP on. Should be easy to reproduce.
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    Optimal game plan

    1. Maximum optimal number of Cities? There's not any sweet math for that. The more cities the better, but only if you get them early enough. On standard the most used number is four cities, but sometimes, due to map characteristics, you will do better with 3 or 5. 2. Advised pantheon +...
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    China Strategy Help

    China is possibly the best civ out there for medieval conquest in a pangea-like map. +30% boost from generals + chu-ko-nu is quite fearsome. Papermaker will give you the edge to mantain a decent army at medieval. You can either turtle up and go science until medieval, or you can go with...
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    Crash upon loading scenario

    Nope, simple scenarios I made myself on duel maps.... I will try to debug it, thanks
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    Crash upon loading scenario

    Hi buddies, I have a good mix of test scenarios to watch specific behaviours. Every time I try to load them, Civ 5 with CP loaded: CTD. Do I have to do something with the scenarios before trying to play them with CP?
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    Artificial Unintelligence

    Yeah any changes from any other mod will be properly attributed. You can count on that. Ok, I also think, like Gazebo says, we should end all joining efforts on the CP project, but as it is right now, I feel uneasy to mod that dll source. The cuantity of changes are just overwhelming, and the...
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    When do you throw the towel in?

    Uh, to me is bad player simulation. Any player would spend that gold on buildings/units/CS to press the game towards his goals. AI will only buy units for emergencies and military operations, and spend 500 gold in ONE City State.
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