Recent content by Nixeh

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    [Religion and Revolution]: Mod Development

    Where is it in the xml files that allows you to enable ships to be able to 'speak to chief'?
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    Disabling multiplayer autosave to stop end of turn slowness

    So far, we have modded the xml files so only 2 settlers per civ but with 4 moves instead, this stops ais spamming workers. We also turn off barbarians, but obviously we lose some of the early on difficulty cause of this :(
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    Disabling multiplayer autosave to stop end of turn slowness

    Hi all, me and a friend when playing on steam, notice that the game is once again taking an age in between turns, which appears to be created by automatic autosaves. Now originally this was fixed, but its popped up again. Does anybody know of a way of changing the value and or disabling...
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    Disabling multiplayer autosave to stop end of turn slowness

    Hi all, me and a friend when playing on steam, notice that the game is once again taking an age in between turns, which appears to be created by automatic autosaves. Now originally this was fixed, but its popped up again. Does anybody know of a way of changing the value and or disabling...
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    Age of Further Discovery - Bugs and Feedback Thread

    Not sure if its a bug, but with a gold tile, you only have 1 to start off with 2 with a mine, but you still only have 2 gold with an expert goldminer on it, shouldnt it be at least 3 or 4? Also gold seems to be a bit too sparce. on a large map we only had 5 gold tiles over the entire map...
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    [MOD] Plantation Economy

    Is this mod compatible with age of discovery 2 v1.11?
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    [Mod Development] Diplomacy Insults

    Im downloading visual studio as we speak but its taking a fair while to do so. Im assuming it cant be as easy as just altering it via notepad and then testing it?
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    [Mod Development] Diplomacy Insults

    On occasion the AI ask to permy it up. Sadly my knowledge of all things code is very limited. I can read it but when it comes down to writing my own stuff and compiling, i havent done it. How easy would this be to add to a current mod?
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    [Mod Development] Diplomacy Insults

    Had a gander through a fair few xml files and a scan through some of the DLL files, but couldnt find where Permanent Alliance was defined and where/how it was structured. Im hoping its structured in such a way that it stacks the attributes that are enabled whilst in permanent alliance. If so it...
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    [Mod Development] Diplomacy Insults

    think its relatively simple
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    [Mod Development] Diplomacy Insults

    Yeah pretty much bang on there. I play AOD 2 v1.11
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    [Mod Development] Diplomacy Insults

    Any idea if that live map is poss at all Kailric
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    [MOD] Privateers, Pirates, and Buccaneers

    Kailric, do you know if its possible to do those diplomacy options
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    [MOD] Plantation Economy

    Is there the ability to be able to add in extra diplomacy options at all? Trade Routes: Would opene up your trade routes with the other civ Live Map: Shows what you see in real time I just think Permanent alliance lumps in too many things into one option and it would be better if it was...
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    [Mod Development] Diplomacy Insults

    No not like that. You know if you are on a team with someone or a permanent alliance and you can see the inside of their towns and all that. can we just have that as like live map?
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