Recent content by NoirSuede

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    Proposal: Buffing Brandenburg Gate

    more specifically the Blitz XCOM lets you capture cities without having to actually send troops to the city in question (except to kill AA guns) so its more safer+convenient than without, especially since if you snipe an AI's capital with Blitz XCOM more often than not you can force them to sign...
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    Quick Questions / Quick Answers

    With Temple of Artemis, is the 10% groth bonus on the mod now a growth multiplier (as in multiplies the leftover food a city has), or is it still a food multiplier (multiplies total food a city has) like in vanilla
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    Proposal: Buffing Brandenburg Gate

    Yeah its actually very hard to defend against esp when nukes are involved (bc it'll blow up the AA guns), it was the whole reason Alhambra was the best WW in vanilla (technically you not only needed Alhambra, but also either Brandenburg Gate or the Autocracy ideology tenet that gives +15 XP on...
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    Proposal: Buffing Brandenburg Gate

    What I meant was that you first chip the city down with Bombers and nukes, and then once the city has no HP left if you got Blitz promoted XCOM you get to just paradrop them onto the 0 HP city and take it immidiately
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    General Leader Discussion

    I wonder, how does the Portugal UA work? Since apparently it says that you gain science/gold/GA/GG everytime your Caravan/Cargo Ship moves, does that mean I get them after the end of my turn? Also, since by start of Classical era you can already get 2 trade route slots by picking up Trade and...
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    Proposal: Buffing Brandenburg Gate

    If I can play devils advocate for a bit here, the current Brandenburg Gate allows Assyria to be able to get Blitz promoted Special Forces/XCOM without having to collect 8 Great Works of Writing (with BB Gate they only need 5 bc 75 XP from XP buildings and BB Gate + 5x5 XP from Royal Library) or...
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    Super Power Modpack - Total Conversion

    Never mind,i fixed the problem myself, you see, every part of the mod (Balance/Buildings/Units) has it's own IconAtlases.xml. When someone extracts the first part of the mod, and then extracts the second one, it'll override the previous one's IconAtlases with it's own (or not), resulting in only...
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    [Utility] ModTools (beta)

    Done that, but the file just opens the WinRar menu instead of the Java menu. I tried to extract it and put it in the clients folder at the Java install folder itself, didn't work.
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    Emigration

    Is there anyway to make this mod work with EUI ?
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    Health and Plague

    Is there a way to make this mod work with EUI ? I tried by removing the TopPanel.lua and the CityView.lua files, but it messed the game up.
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    Super Power Modpack - Total Conversion

    I found another bug where the pictures of the new techs are missing.
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    Modinfo splicing problem

    I can't download the ModTools for some reason, the link doesn't show up. @Machiavelli24 I already did that, but when i checked the policies in-game it doesn't work.
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    Modinfo splicing problem

    I was trying to make the Super Power Mod use Reform & Rule's social policies ( because the new policies in the Super Power mod are either boring/too linear/overpowered). I tried it by opening Super Power Mod's .modinfo file and editing it to use Reform & Rule's xml files, but when I tested it in...
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    Super Power Modpack - Total Conversion

    I managed to get this mod to work with EUI by deleting Super Power Mod's CityView.lua (it seems that EUI's CityView.lua works with every mod).
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    Super Power Modpack - Total Conversion

    2 questions : 1.Can i use this mod with Civ 4 diplomacy mod ? 2.Why can't this mod work with EUI ?
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