Recent content by NonPrayinMantis

  1. NonPrayinMantis

    'Your city must work to become a hamlet'

    In fact, where your settler is in the above screenshot would be a good place to settle, unless you have a more important destination (like a city near the gems). The new city would be able to use the aforementioned mine outside Y's BFC. Even though there would be overlap, only two tiles are in...
  2. NonPrayinMantis

    Is there any point to roading a cottage/town/village w/e

    No, plains tiles do not receive a bonus from railroad unless they have one of these improvements: mine, lumbermill, or quarry. There is no "3rd hammer from a railroaded two hammer tile" in Civ4. You must be thinking of Civ2. A levee does provide an extra hammer for every riverside tile...
  3. NonPrayinMantis

    Gold Multiplier Buildings

    While I do agree that building wealth is a good way to increase the slider, remember that it prevents you from building anything else in the city. So, wealth should be seen as a temporary measure unless the city is fully developed and you don't need any thing else built. NPM
  4. NonPrayinMantis

    Gold Multiplier Buildings

    Gold multiplier buildings are good to build when: 1) You really need the health and/or happiness in a production city and the best other available happy/health building is not worth it on a per hammer basis. 2) You need the health and/or happiness in a city with a decent amount of trade...
  5. NonPrayinMantis

    Everyone Looves Athiests

    Well, take it from a real-life liberal atheist: I LOVE Slavery, and Theocracy, and Organized Religion, and Free Market with lots of Corporations, and Vasselage! (In the game! In the game!) ;) NPM
  6. NonPrayinMantis

    Overseas trade routes and why I'm not getting them

    I agree. Why destroy a perfectly useful improvement that took many turns to grow? Workshops may be good under State Property, but that certainly doesn't mean all your towns and villiages should workshopped over when you switch into it. Commerce cities have cottage improvements, and Hammer...
  7. NonPrayinMantis

    Overseas trade routes and why I'm not getting them

    Destroying cottages is one thing, and I do this often in occupied enemy land. Replace those suckers with irrigation and workshops. Destroying villiages and towns is quite another thing - I rarely do that. NPM
  8. NonPrayinMantis

    To do

    Instead try making a super medic out of a maceman or something like that. Take woodsman I, II, and III, combat I(if not aggressive), and then medic I. This unit will have the same healing properties of a medic III supermedic and be more useful in combat. Of course, this does make it easier to...
  9. NonPrayinMantis

    Around 1000AD do you start teching to rifles or w/e

    Actually, I'm kind of weird that I avoid getting rifling for as long as I can. The military techs that I go for are military science and steel, for grenadiers and cannon, respectively. If I have machine guns, cannon, and grenadiers, I find that I can avoid rifling at least until a...
  10. NonPrayinMantis

    Overseas trade routes and why I'm not getting them

    Ideally you want enough workers so that your cities never work an improved tile. There are a few exceptions to this rule, but that's normally the case. NPM
  11. NonPrayinMantis

    how to make friends into ennemies

    How to make friends into enemies? - easy, declare war on them! It's as simple as it sounds. NPM
  12. NonPrayinMantis

    Having real Trouble keeping up in techs

    Posting a save would help a lot! NPM
  13. NonPrayinMantis

    When to Cottage Spam on Prince?

    Workshops are my standard improvement in the middle-late game period when they are pretty good. For a hammer city the idea is to build a combination of farms and workshops. This allows for decent city growth and enough food to cover all of the remaining available tiles with workshops to...
  14. NonPrayinMantis

    Roads and resources:

    Mmmm...melon juice! NPM
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