Recent content by nORb Dragon

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    Civ5Map to LUA-script Tools

    Replace old "template.lua" with this file and convert your map. Open lua-script, find function nORbConvWorld:FillResources() and set arResources as empty array. Like this: local arResources = {}; If no bugs there, i will update first post with this template.
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    Civ 5 .lua map doesn't show up when setting up game

    My tools uses "true start location" information from xml-file, not from civ5map-file. Check my examples for "Play The World Extended BNW MARATHON" (xml-file).
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    Civ5Map to LUA-script Tools

    Heh. Well, if I find some free time at this weekend... I can look what I can to do. But I don't promise anything. It is MY personal free time!
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    Civ5Map to LUA-script Tools

    No, not support. But if you good in lua-scripting and have some skill, you can add custom function for random resource spawning in "template.lua" by yourself. =)
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    Civ5Map to LUA-script Tools

    For "TSL" before start conversion you must prepare and put xml file in same folder with "civ5map" file. In directory "<converter folder>\maps" must be 2 files: - xxx.civ5map; - xxx.xml (same filename as ".civ5map"). Result for play (after conversion) you can find in directory "<converter...
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    Civ5Map to LUA-script Tools

    Yep, i can change names for cities. But i think "Events" not working in map scripts. No reaction for any tests.
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    Civ5Map to LUA-script Tools

    Well... I don't know, maybe something changed in past 2 years. So I can't be 100% sure. I describe for you how "citystates creation" worked about two years ago. In the process of "creating a map" engine select "set of citystates" (by random) that will be used in the game. Game engine locks...
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    Would it be possible to create a mod that enable multiplayer scenarii?

    Maybe you just enabled "Disable Start Bias" in "Advanced Game Options" ("create new game" window, after press "Host")? Disable this, if enabled.
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    Would it be possible to create a mod that enable multiplayer scenarii?

    http://www.nighthawks-guild.com/uploads/civ5/19-14-53-19.jpg http://www.nighthawks-guild.com/uploads/civ5/19-15-45-94.jpg http://www.nighthawks-guild.com/uploads/civ5/19-17-14-24.jpg http://www.nighthawks-guild.com/uploads/civ5/19-21-27-22.jpg...
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    civ5map -> lua: Play The World Extended (Brave New World Edition)

    1. Open in notepad your lua-file 2. find string: function nORbConvWorld:GetCivStartPlot(pPlayer) 3. somewhere in function body you see strings with starting positions for playable civs (ResultPos = { X,Y } ). like: elseif (thisCiv.Type == "CIVILIZATION_IROQUOIS") then ResultPos = {139,75}...
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    Would it be possible to create a mod that enable multiplayer scenarii?

    Can you send me your lua-script for check? I don't see any "my tags" in your lua-log. Like "Start generate custom map" or "Create nORbConvWorld class". You are sure created new game with lua-script from my converter? email: murmadog (at) yandex (dot) ru Nevermind. I can't understand, for...
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    Civ5Map to LUA-script Tools

    No way to use starting location on multiplayers with ".civ5map" files. But not for "random" scripts (lua-files). xD This tools working fine for me (civ5 BNW edition). And you can test converted by this tools map: http://forums.civfanatics.com/showthread.php?t=503633
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    Civ5Map to LUA-script Tools

    Description Little program for convert civ5map files to lua-scripts with "true start locations". Sorry for typo, english is not my native language. Decoded part of civ5map files: plots + terrain types; features (ice, jungles, marsh etc.); improvements; resources (type+count)...
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    civ5map -> lua: Play The World Extended (Brave New World Edition)

    2013.07.31: (v.1.1) - added shoshone/aztec/polynesia units into "start package"; - added worker into "start package".
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    civ5map -> lua: Play The World Extended (Gods and Kings Edition) (v 2)

    Fixed some bugs in lua-script. If someone still need G&K version, you can use this (attachment in first post).
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