Recent content by Nor'easter

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    Ashes of Erebus (RifE's Follow-up) Download and Bug Reports

    Okay, I did another Play Now game and the graphics were fine. I tried another one, just to test, and again, the graphics were fine. So I started a Custom Game, with my preferred options, and again, the graphics are fine. So I don't know what the problem was, maybe something specific to my...
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    Ashes of Erebus (RifE's Follow-up) Download and Bug Reports

    I just tried another Play Now game (as opposed to the Custom Games I usually do) and same thing. Huge Tectonics Map, Water Level 60%, Aridity Random. Graphics settings are the default settings, so Screen Resolution 1024x768. Anti-Aliasing MultiSamples 2. Graphics Level High, Render Quality...
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    Ashes of Erebus (RifE's Follow-up) Download and Bug Reports

    Looks like there's a graphics problem with SVN Revision 367, see attached.
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    Ashes of Erebus (RifE's Follow-up) Download and Bug Reports

    I'm sorry, I don't remember. It was a game I was playing yesterday, but didn't get around to uploading the screenshot until today. The screenshot says that my Baron Duin Halfmorn had just defeated a Savage Highwayman. I might have ordered Duin back to a city a few tiles away, because...
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    Ashes of Erebus (RifE's Follow-up) Download and Bug Reports

    Python exception, screenshot attached. SVN Revision 366. Active modules are the following: Advanced Workers, Animal Lairs, Arachnophobia, Bannor Expansion, Black Duke, Chislev Expansion, Churel, City Guards, Coaxoch, Dao, Dural, Dwarves, Emergent Leaders, Everchanging, Flight of Drakes...
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    Ashes of Erebus (RifE's Follow-up) Download and Bug Reports

    Fatal error, screenshot attached. SVN Revision 366. Active modules are the following: Advanced Workers, Animal Lairs, Arachnophobia, Bannor Expansion, Black Duke, Chislev Expansion, Churel, City Guards, Coaxoch, Dao, Dural, Dwarves, Emergent Leaders, Everchanging, Flight of Drakes...
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    Ashes of Erebus (RifE's Follow-up) Download and Bug Reports

    Python exception, screenshot attached. Non-fatal, the game didn't crash. SVN Revision 366. Active modules are the following: Advanced Workers, Animal Lairs, Arachnophobia, Bannor Expansion, Black Duke, Chislev Expansion, Churel, City Guards, Coaxoch, Dao, Dural, Dwarves, Emergent Leaders...
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    Ashes of Erebus (RifE's Follow-up) Download and Bug Reports

    I lost the earlier Autosaves when I started a new game, so that's that unless and until it happens again in a new game.
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    Ashes of Erebus (RifE's Follow-up) Download and Bug Reports

    Yeah, I also thought that could be an interesting idea. I think someone once had an idea for an aquatic civ, but I forget which mod it was for or if it ever went anywhere. When the city was barbarian I tried to attack with a Caravel but wasn't able to. I was going to organize an amphibious...
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    Ashes of Erebus (RifE's Follow-up) Download and Bug Reports

    Is this intended? This was Rinwell Isle, which became a Barbarian city, then revolted to join my (Doviello) civilization. SVN Revision 366. Active modules are the following: Advanced Workers, Animal Lairs, Arachnophobia, Bannor Expansion, Black Duke, Chislev Expansion, Churel, City Guards...
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    Ashes of Erebus (RifE's Follow-up) Download and Bug Reports

    I don't specifically remember now. I don't think remember anything unusual, I think I was just mousing over the map, or maybe sending some units several tiles away? I truly don't remember. I'll try to pay closer attention in the future.
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    Ashes of Erebus (RifE's Follow-up) Download and Bug Reports

    Python exception, screenshot attached. Non-fatal, the game didn't crash, but might be helpful nonetheless. I have 32 gigs of RAM, so surprised to be encountering memory issues. SVN Revision 366. Active modules are the following: Advanced Workers, Animal Lairs, Arachnophobia, Bannor...
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    Ashes of Erebus (RifE's Follow-up) Download and Bug Reports

    There seems to be a bug with the Armageddon Counter. In my current game, once the AC hit 10 Agares created Buboes, Stephanos, Yersinia, Ars Moriendi, and the Avatar of Wrath. SVN Revision 366. Active modules are the following: Advanced Workers, Animal Lairs, Arachnophobia, Bannor Expansion...
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    Ashes of Erebus (RifE's Follow-up) Download and Bug Reports

    Looks like some of the graphics need some work. It took me a while to figure out that this was a Salamander belonging to Agares. I take it he's not supposed to be this big. SVN Revision 365. Active modules are the following: Advanced Workers, Animal Lairs, Arachnophobia, Bannor Expansion...
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    Ashes of Erebus (RifE's Follow-up) Download and Bug Reports

    The problem is it doesn't always repeat on the same turn -- after the game closes I'll restart with the most recent Autosave and be able to play some turns before experiencing a runtime error. What I'll do next time it happens is upload the immediately preceding Autosave, and maybe you'll wind...
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