Two diff concepts there:
Refusing to talk, which is a calc that includes a semi-random # of turns (longer if the ai declares war, shorter if you dow them), and also war success, as you mention.
Then, requiring tribute vs offering tribute after they *do* talk, which considers war success, but...
Trade routes can vary hugely in value, between games and even between cities. A small city on a pangea continent with limited foriegn cities to trade with might get just 1 commerce. A massive Temple of Artemis + harbour capital city on a different continent from many foreign civs might get...
No, that's the initial conceit - what I opened with is that Leadership has more (any) value when the GG does a large stack promotion. Bumping 10 units up 2xp each would be the best case scenario.
I think your math is off. 95% is about the cusp of giving 3xp/fight (i could be wrong, and I know the actual math is slightly different from the actual power comparison? Maybe impacted by first strikes?), but even assuming 2xp per fight, getting 3 fights of 4xp instead of 2xp, means 12xp gained...
I think Leadership only has value if you are doing a large stack promotion - ie: give 10 guys 2xp each to get to level 3, and throw in someone with 0xp to get to level 2 - that 2xp cannon, as an example, might get to level 3 or 4 after a few seiges, if you win a handful of 95% fights.
Getting even sillier - a cho ku nu Crossbow rush can get some high-drill collateral-damagers, if you are able to abuse other xp cheese / unrestricted leaders. If you can stack up to March, you have a reason to be taking the poor fights that warrant constant healing.
I have had some fun on...
Agreed it is not meaningfully better, and all this generally falls under sub-optimal "fun" strategies but I have 5 additional notes:
1) Using 2 GGs for this is especially wasteful - using that second GG to promote a handful of units to their next break point would almost always be better in the...
Similarly, an Amphibious army can be fun - or a March army. Have to focus promotions that change the utility to get the most fun for the buck. A few 2-move cannons (gg promoted) could be fun for a tank rush, but that stretches the limits of how much prep I'd be willing to put into somethkng silly.
Other unrelated notes - if you play next to Ghengis Khan or Cyrus, or other war monger Imp leaders, they might pack in some gg's in their own cities, which you can then take over and add in your own.
And if you are really just messing around, you can gift a target city to an AI, gift them a...
When playing around with high-level xp, consider the super-duper medic: a melee unit with woodsman iii gives an additional bonus to healing units on the same tile as the healer, which stacks with heal i, ii, and iii (only stacks if all promotions are on the same unit!).
Mostly out of reach...
Oh interesting - it only bulbs what it has already just started to research? that would explain a lot! Also the - 'only build a shrine when the city is not endangered' may have bitten me before.
Thanks! I may try to slog through the other great people functions for a couple items I'm curious...
Is there any way to estimate in advance what an AI will do with a great person? Is this personality driven or consistent across all leaders?
Like, if I saw that an AI was getting a great prophet, and I know they have the Theology pre-recs, is there any way to see if they would bulb? vs build a...
It is calculated based in YOUR capital's size(Flat until each even population number above 10), multiplied by the multipliers used by THAT city's calculation of trade route with your Capital. So, that city being bigger, having TOA / Harbour/ Custom House, being intercontinental, and having...
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