Recent content by Novntis

  1. Novntis

    3rd and 4th Unique Components for VP - Official thread

    As others have mentioned its not fully updated, though is playable on new VP versions. There are some minor issues with parity where some civs have lost bonuses on unique buildings because in recent updates buildings gained bonuses and the 4UC uniques have not (i.e. unintentional nerfs)...
  2. Novntis

    Quick Questions / Quick Answers

    Pretty sure these are the yields from taking Tradition. Playing a 43 civ game and only the Tradition civs have culture yields on cities.
  3. Novntis

    Modpacks don't spawn city states

    Been using VP modpacks a long time. If anything breaks, it seems VP has issues with events when included in modpack but this version seems to be okay on that front. However the modpacks I've been making out of the most recent version seem to be incapable of spawning city states for some reason...
  4. Novntis

    Dear Devs: Buff Forts

    Just as a comment on the adjacency, it's annotated in the file that sets that behavior that we removed the ability to build adjacent forts because it helps the AI which I assume are generally unaware that a cluster of forts on a chokepoint is a good idea. I don't think we'll be getting that...
  5. Novntis

    Dear Devs: Buff Forts

    Well, it's worth maximally 1/2 culture if we're just summing the number of yields, but theoretically, the border growth to instayield exchange rate gets worse as you claim more tiles, so its probably even worse than that. Early game, 1 point is a bigger impact than the monument -25% reduction to...
  6. Novntis

    Border Growth texticon

    I agree. I'll make a few iterations with different backgrounds, clean up the transparency issues mentioned above, and then maybe make a poll for which one we like the best. I'm also looking into attempting some DLL edits to fix the broken EUI and City View UI logic for border growth that I can...
  7. Novntis

    Dear Devs: Buff Forts

    If anyone has any yield recommendations for forts that also produce border growth points, I'll try to put together a mod-mod to test them. So far I'm thinking +1 :c5science: Science +1 Border Growth Point as base is probably fine. Maybe swapping 1 science for 2 border growth on later tech...
  8. Novntis

    Border Growth texticon

    I generally agree I should try to make it a bit more distinct from culture. The proposed color change (vanilla colors for border growth) is close to culture, though that’s not really avoidable if we’re trying to maintain consistency with vanilla’s tile-related assets. It’s also an extension of...
  9. Novntis

    Border Growth texticon

    I'm sure its just an IGE-facilitated edge case. I illegally plopped them after all. As a note, I LOVE the hacienda. Its such a pretty UI and it feels fresh.
  10. Novntis

    Dear Devs: Buff Forts

    What about giving forts border growth (local_culture) as a worked base yield? Logically, it makes sense that forts help expand your territorial claim. Also synergizes well with authority early game to get you more border growth yields when you likely wouldn't be building forts otherwise. I...
  11. Novntis

    New Official Version - October 7th (10-7)

    I also don't think they're OP, but I also don't think they're that fun atm. They should have more unique yields. As you say, they get most of their yields too late to really affect the game. It would be cool if there was an early game incentive to build them. Since we've had border growth as a...
  12. Novntis

    Border Growth texticon

    Very true. Forgot about that. I just played Greece not too long ago so I'm surprised I didn't remember that. I guess I've been playing more games with Celts than Greece as of late. Here are the before/after in game picks using @pineappledan's Spain testing modmod. If you look hard enough you...
  13. Novntis

    Border Growth texticon

    I'm glad you like the concept! :thanx: To rephrase "nitpicky", I don't want to come off as complaining about someone else's free labor contribution. Someone did take the time to make the current icons, and they're perfectly usable. At the end of the day, if my set are adopted the others will...
  14. Novntis

    Calculating Border Growth Speed [Bugs?]

    Thanks, I couldn't remember if cities ran out of tiles or not. I had that same thing happen to my capitol in a russia game a while back, but I didn't know if it had been fixed. It's a shame that it works that way. I feel like there really shouldn't be a cap, though I suspect removing it would...
  15. Novntis

    Calculating Border Growth Speed [Bugs?]

    Good eye. You're definitely correct. I'll fix this when I add handling for the minimum -% modifier. Had the correct implementation in R for testing numbers, but wrong in LaTeX. Yep. Here's a plot of the calculation of culture cost per tile in a non-russian city (on Epic). The blue curves have...
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