Recent content by ntchapin

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    R.E.D. World War II development thread

    Are you ever going to update the Mac version? Ever? Overtime I see a new update for this, and I die a little inside because I can't play it. :(
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    Barbarian Lands

    Hey. So I played your mod during a modded Civ game I put together on a large Pangea plus map with ten civilizations. I have to say that your mod turns the barbarians from a mild pest into THE GREATEST THREAT TO ALL OF CIVILZATION! ...In a good way. I personally didn't have much of a problem with...
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    WWII - The Strength of Wills Part Two

    Siberian Divisions sound like a great idea. I super strong infantry unit would definitely give them a needed edge. With the concrete turrets, how would that work? An improvement with a ranged attack? A unit that can't move after it is built? :confused:
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    WWII - The Strength of Wills Part Two

    I did take Moscow, and quite easily at that. All Russia had were infantry, anti aircraft guns, and fighter planes. Over all Russia was a pushover, nothing like the real deal. All I did was plow through 4 cities using Panzers, bombers, and paratroopers.
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    The Napoleonic Wars

    I would try to avoid putting the Civs on teams. That just doesn't feel right, but I have a couple suggestions. 1. You should make the ship of the line a unit other Civs can build, but give them a higher production cost. That would simply be a slightly weakened English Navy. 2. You should...
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    WWII - The Strength of Wills Part Two

    I played as Germany. However in my experience America does get involved. They built a massive and intimating navy and attempted an attack of my coastal cities. However that didn't work because I am ambushed them with an aircraft carrier full of five dive bombers. Also Italy did very well, and...
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    WWII - The Strength of Wills Part Two

    This is a fantastic scenario. Very well done and balanced.
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    The Napoleonic Wars

    Sorry I just sent two somewhat similar messages, I am still trying to figure out how this works, haha.
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    The Napoleonic Wars

    Also I have a couple suggestions in general. 1. You should either remove the 300 turn limit or you should create smaller victory conditions based on the location and size of the Civilization. 2. I support making ships of the line an available unit, but I would have it be an increased...
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    The Napoleonic Wars

    Thank you for listening to my remarks. I finished the Prussia game and was fairly powerful having unified Germany and keeping the French alive in their war against England. Virtually their entire army were German units that I had gifted them in a sort of proxy war. Same with the Austrians and...
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    The Napoleonic Wars

    I also played this scenario as Prussia and there are a couple of balance issues: 1. Austria has a pretty good start with a large amount of cities, but it gets curb stomped by the Ottomans and Russians. The problem is that the logical target for both of them is Austria. 2. England rapes anybody...
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