@RealAntithesis @HorseshoeHermit @Lord Lakely @SupremacyKing2 So I know it's been a month since the last post on this thread, I've been pretty busy so I haven't really had a chance to write down my ideas, but I'm back now.
Regarding changing yields into more than just Food, Production, Gold and...
Sure while it has some similarities, it's not plagiarism of Stellaris as it still maintains the Civ formula but with some added units and mechanics, basically, it just keys off of pop culture ideas. I understand that the words "Titanic Beasts" are from Stellaris but that was not intended, they...
I think that your thoughts could be brought to another thread that could use your input: https://forums.civfanatics.com/threads/civ-vi-industrialization-and-economic-overhaul.641447/ It could always use more ideas.
@SupremacyKing2 @Lord Lakely @Boris Gudenuf @killmeplease After playing gathering storm I realized that strategic resource stockpiling in your empire is pretty lackluster, so I came up with a new district to help it out a little. Say hello to the Logistics Quarter: Inspired by @UncivilizedGuy...
I'd love to see a fusion power plant that requires no resources and can't meltdown but has high maintenance. Some railgun ranged units would be awesome. Not sure how flying saucers would work but it would be cool.
So I know people have been talking about a Mythology expansion with pegasi, griffons and other mythical beasts. Space and XCOM themed expansion ideas have been floating around too, so without further ado, my crazy idea: Bringing in Titanic Beasts that will leave you alone if you leave them...
@Lord Lakely @SupremacyKing2 Actually one the things that triggered the population growth was caused by a significant decrease in child mortality. Before the Sanitation Revolution it was common to see a family of seven or more, what changed was sanitation, children would no longer die before...
@SupremacyKing2 @Lord Lakely What do you guys think about bringing back efficient growth from Civ V with buildings that let food be carried over from one citizen's birth, OR let more citizens be born with the same amount of food. These buildings could be systems that enable efficient growth in a...
@SupremacyKing2 @Lord Lakely Do you think you should have to craft these as a project or are they automatically produced per turn? Also what about Military Commodities that boost combat strength and movement like Fire Control Systems and Transport Trucks?
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