It's actually meant to be an extension of Haunted Lands; nature is so twisted that water acts as an upstanding member of society. Attending the theatre, helping with firefighting, debating the minutes of last city council meeting, running for office...
I don't think I get that idea across very...
And if you cut down the ancient trees in favour of new trees it is no longer an ancient forest. It might be a young forest that has been there for a very long time, but that is very different from an ancient forest.
It an inappropriate name. Changing the name of Farm to Hydroponics Bay would...
I think the main objection against Lumbermills in Ancient Forests is that lumbermills cut down old trees and plant new ones. Id est where you have lumbermills you don't have ancient forests and vice versa.
At least for me it is. It's as jarring as it would be to have a cannon that behaves as...
I wasn't clear. They heal after victory, which in Civ IV means killing the opponent. Keep them as defenders and they will heal when they kill an enemy.
I think they are meant to heal after any and all battles, but whoever made them didn't think everything through. If you need to kill a...
I don't think you math is correct, the Illusionist only needs to win one combat round, the monster would need to win at least three... five I think in your example. That's 97% victory for the Illusionist.
But since your summons are illusions, you could just keep one as a stack defender and not...
I think it seems like a good midgame spawn. It's mostly weak units, with a few average ones; you should be able to defend against that as long as they don't spawn right next to your border.
Is there a way to say: "This spawn should start far from civilizations."?
Mokkas Cauldron is bugged. It raises the units infinitely many times.
And Hyborems Whisper: Doesn't that take over the Ashen Veil Holy city? If you already own it...
Just consider the first months after a game is released to be the last of the beta testing; or maybe we should call it gamma testing... If the choice is between releasing a buggy game today; or do an extra month of testing, raise the price and releasing a slightly less buggy game. Why not wait a...
This is where an bIsMinion tag would be useful. Just have the promotion removed if the unit is not a minion at any time.
I have a workaround: create a spell that requires the promotion you want to remove, that the unit is not a minion and nothing else. Add a pyReq that removes the promotion and...
That would mean that every Dominated unit gives the ability to Dominate another unit...
I think the right way to solve the problem is to change Dominate. For instance, have Dominated units get a promotion that in turn give the master a +1 command limit promotion. Then have Dominate disallow...
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