GoldTipHandler seems to be getting to the heart of the matter. To change it externally, I think you need a code like this...
ContextPtr:LookUpControl("/InGame/TopPanel/GoldPerTurn"):
When I saw it once, I didn't understand it, but I think it's actually powerful tool.
I tried a simple model color change, but it didn't work.
(Import into VFS False)
(Import into VFS True)
ya, these is a copy of Keshik.
And "Diff" is a Rough painted kesik. "sref" is copy "Mongolian_Kershik_SREF.dds".
Finally In the game...what??
i hope anyone help me...
If you're talking about the policy opening bonus,
<Row>
<Type>POLICY_HONOR</Type>
<Description>TXT_KEY_POLICY_BRANCH_HONOR</Description>
<Civilopedia>TXT_KEY_POLICY_HONOR_TEXT</Civilopedia>
<Help>TXT_KEY_POLICTY_HONOR_HELP</Help>...
Sorry for my bad English,I was not sure how to install the blender.
looks like Blender script works blender 2.8.
Now install 2.8, how to install script is drag and drop in addons folder?
Please help me, my Alpha Atlas didn't work.
I copied another working alphaatlas, but it doesn't work.
<AlphaIconAtlas> and <Atlas> are compliant.
in the game, displayed alphaatlas is a militaristic city-state.
Civilization V\Assets\DLC\Expansion2\Gameplay\Lua
in "MapGenerator.lua"
How about delete Lines 678 to 681 ?
function AddGoodies()
print("-------------------------------");
print("Map Generation - Adding Goodies");
-- If an era setting wants no goodies, don't place any...
1. I copied for "bismarck_scene.gr2" from \Resource\Common to "a" folder
2. Resave All GR2 Files in Directory "a" folder
3. opened bismarck from resaveBatch
Is this understanding mistaken?
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