just a bit sad about it as it wouldn't of been hard or game breaking to run a check after loading a save for a required player like CIVILIZATION_FREE_CITIES...
only effecting turns after loading with the updated patch
:( updated to 1.0.10.15 but still "Rebellion in 0 turns" in an existing game with max players and City-States (no mods)
haven't tested in a new one with same settings
also tried loading before getting to "Rebellion in 1 turns" just to check but i realized after that it could be happening...
newish to mods :(
is this issue common: capture and attack my own units on new game load, war with all
:crazyeye:
start at info age and using the in-game editor to test out mod conflicts
advance setup
wonder mods
"thecrazyscotsman"s building mods
other civ improvement extensions
same here with the conflict, DLL - Various Mod Components, , no buildings, can see the added policy text in the hover hints,,... what else should I look for,
btw BIG THANKS FOR THE AWESOME BUILDING PACKS :)
use this mod with the 4 communitas mods(3.17)
but i now get no bridges after engineering
not sure if it started in v13 or not, but i don't remember getting this issue before
anyone else have this ?
sorry, just tested again and this is just being caused by communitas...
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