Playing with this mod feels better than vanilla but production costs are still awful. I don't mean to be negative but I'm actually pretty perplexed as to why reducing production costs and district cost scaling wasn't one of the main focuses of the mod.
Thanks, but I meant what I said. Not sure how to make it any clearer. It's a pain to come back after not playing for a while and try to remember what all the settings do. I just end up installing BUG standalone and copying the settings folder over.
I seem to have everything installed properly (I can see the new guild), but the icons for MoM resources are missing and the text for tooltips is a garbled mess. Here's a screenshot. The text for pedia categories is pretty messed up, as well. Are these known problems for alpha/Xtended or have I...
I don't know what's going on with BUG in this mod. It's a trainwreck on my end and I can't even get anyone to confirm that it's working at all for them. 20 pages in this thread and nobody cares, including the author? The mod could just be broken for all I know. The alerts don't work at all...
It looks like I meant Bones of Acheron when I mentioned Bones of Bashi disappearing, so it looks like everything is working fine here.
What if you removed the yield bonuses from Bones of Acheron? This way it should at least not influence starting city placement.
I've noticed in a couple games...
I'm sorry if this more of a general FfH question (I haven't played the base mod much) but when I built Infernal Pact, I made sure to spread Ashen Veil to one city from another civ. I expected the Infernals to take that city, but instead they spawned in a tundra area. Is that normal? Could Ashen...
I was just playing a game as Tebryn, with Bones of Abashi on a hill near my capital. A little ways into the game, units in my capital started to gain the enraged promotion and move out of the city. At the same time, I noticed Bones of Abashi had disappeared. What happened? I was completely...
Is there any particular reason why classical ships require bronze, rather than either bronze or iron? It's pretty frustrating to be stuck with galleys long after iron has solved your other military problems.
One thing I miss from other mods is the reduction of the forest/jungle defense bonus from 50% to something like 25%. Personally I wonder if a unit should get a terrain defense bonus at all outside of specific promotions and unit type bonuses for the terrain type.
Edit: also, I'd like to see RI...
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