After receiving a good amount of feedback on my Spain suggestions, I have realized that my Spain suggestions were not appropriate to accompany a community balance advocacy post. That part of the post did not receive nearly as much time and thought as the rest of the post, taking away from the...
AI Improvements are really held back from the lack of a DLL Source release (Real Strategy (AI) essentially does almost everything that can be done without DLL Source release). Other than that, yeah, combining many of those mods into a coherent mod (instead of mostly stable modpacks) could be a...
I think that's part of the appeal for a new Community Balance Patch, it's easier to solve those issues with a team creating a project rather than a bunch of solo modders.
Hello!
Since the April Balancing Patch came out, Firaxis has made it clear that Civ 6 is not getting another major update for some time. This is not great because while the April patch solved many issues, it created a few others.
For example, Gaul is in a pretty interesting state. Due to...
Oh! Thank you so much. I wouldn't have caught that in a long time without your help, much appreciated. I also would like to thank you for your modding guide, it's helping me get started on Civ 6 modding. (I have modding experience but not in the Civilization series)
If I had to guess, since those improvements are DLC related and not part of the base game, I would look at the Indonesian DLC's code for details and if you do publish the mod, add the Indonesian DLC as a requirement to run it.
(Note: I have very little Civ 6 modding experience so take my...
Good catch!
Yeah, I had issues copying over my modinfo file. Sorry about that, I didn't accurately copy my modinfo file. I have my actual one below:
<?xml version="1.0" encoding="utf-8"?>
<Mod id="63db9727-25c8-4f94-adad-00089801c0d6" version="1">
<Properties>
<Name>Rebalanced...
Hello! I'm making a mod that aims to try to rebalance civilizations. I'm struggling on getting the localization to change (it's not doing anything), code is below: The goal is to add +0.5 Housing to the Spanish Mission text (I already got it working in game).
XML Text Change file:
<GameData>...
I've been saved by barbs before. In one game, Gandhi attacked me with elephants that went on a rampage and killed my army. The barbs saw my weakness and attacked me. Gandhi's elephants went toward my capital, just to be swarmed by barb horsemen and the two killed each other. The only surviving...
Benin (Dahomey)/Benin (Nigeria) 29
Bulgarians/Romanians/Other Balkans 11
Creek/Muskogee/Other SE NA 25
Gauls/Britons 19
Georgians 23
Haida/Tlingit/Other PNW NA 28
Irish/Scottish 20
Kushans/Bactrians 14 (13 + 1) Pretty interesting and were central to important trade routes.
Maori/Other...
I'd thought that Arabia (can compete with deity AI in science PT by turn 200), Scythia (more and more horsemen) and China (every early game wonder) would be ranked at 2, 3, 4 respectively, but yeah, I like how this thread turned out.
Australia = 8 (11 - 3) Awesome on coastal desert maps, weaker in mostly inland non-desert areas. which is the main areas one plays.
Aztec = 10 (9 + 1) Not as good as Germany but still pretty good with their enslaving of enemy units.
Germany = 18
Arabia 15 (14 + 1) 2nd best civ due to massive science bonuses.
Australia 13
Aztec 17
China 9
Germany 21
Macedon 8 (11 - 3) A win more civ, not super good before their conquering spree.
Russia 16
Scythia 10
Sumeria 16
Edit - Found the missing Arabia negative vote at 157:
They are at 12.
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