Yes, new players don't realize how powerful Cottages are because they're so weak when they're first built. But you need to have a lot of them in order to research properly and to convert to culture for the endgame. I've had cities reach 1500 culture/turn at the end because they're converting...
I never rename my cities, which ends up being kind of funny sometimes when I build Miami in the middle of the ice and tundra.
I can see the old people now - "We left New York to retire in this?!?" :D
I don't always go as far as Democracy. Like you said, if you have the Pyramids, then you can certainly stop after Liberalism. If you're really desperate for cultural bonuses, then you can go all the way to Radio and the Eiffel Tower. Going that far down the tech tree also can give you...
Culture victories aren't that hard, but you have to plan for it the whole game. It's definitely not a VC that just accidentally "happens". I like Gandhi and HC for Cultural victories, but I just finished off a Cultural win on Emperor with Louis XIV, so you really can use anyone you like.
Here...
If you guys want to try it yourselves, the save is in this old post.
It's a Warlords game (BtS hadn't come out yet), Continents map, Emperor level and Epic speed.
The save is from after the Iron working hut was popped.
Old thread post with save
This is from a really old game that I actually posted many years ago...
I was playing as Rome on Emperor level. Popped a hut on turn 2 for Bronze Working and soon thereafter...
Yup. Iron Working as Rome in 3820 BC. And there were 2 Iron deposits fairly close by...
If Deer, Silver or Incense is in your capitol's BFC, then the map script will change those tiles to Plains. Otherwise, those will be Tundra or Desert for the Incense.
Where's Leonardo's Workshop when you need it? (for the old school Civ players :D)
My favorite time to attack is when I get CR Macemen. I'll always upgrade these to Rifles, since Riflemen can't get City Raider. Even after I research Riflemen, I'll still build the occasional Maceman and...
Another benefit of a fort over say, a plantation is that the fort will keep any forest or jungle intact for extra defense while still giving you the resource.
Actually the early religion wasn't doable in my game. Both of them were gone before I had a chance at them. I just wasn't feeling it for this game. No big deal, it happens sometimes. I appreciate the work that the people put into the GoTM and I'm looking forward to the next one.
I thought that I would try something different and go cultural, but realized that spending 3 or 4 turns before settling meant that I couldn't get an early religion. I went through door #3 and saw that the area around the sign was filled with mountains and riverside desert (no floodplains?)...
I'm so bad at quick conquests apparently.
I build too many buildings and research too much and don't build enough units.
I did finish a 1420 AD conquest of the Old World. Nobody made it over to the New World.
Maybe I should have gone for a different win condition since my conquest time...
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