This. When Civ V released, it was terribly easy due to a variety of exploits. It was hardly playable to me, because it was difficult to avoid...
I love Rome mainly for the roads, which just makes everything so much better. It's so much easier to get units from the higher growth/production...
While it isn't really doing a great job, ciV already has the Shafer scale (global happiness) to control ICS. The only way to make things worse...
I agree with picking the tile you want. Period.
So basically, instead of using just the Shafer Rating (er .. happiness), you want to also bring back maintenance? Bad idea. If you really want...
/agree Masonry allows walls, so it only makes sense it would also allow repair of those walls. With that being said, should Recovery only be...
Even grand strategies include plenty of smaller strategic elements. Choosing when to build a Worker is no different than when to build a Settler...
I mostly agree with the OP, but I'm reluctant to jump fully into the idea though. Workers are still a good strategic element of this game. Since...
Also for Betrayal at Krondor and Stellar 7. And yes, Wraiths were a total exploit. That game was full of them, and that's why I think it was...
I concur with Jaffa Tamarin and tokala -- this is actually a cloaked unit. On Turn 154, the Trebuchet is on the tile just west of Rome. On Turn...
(getting a little off topic here ...) I don't feel like 2upt would increase micro any more than 1upt already has. By comparison, INF-upt stacks...
So because ciV can't deliver a dynamic environment like Total War, they should just abandon trying? Way to give up, lol. I vote for 2upt --...
I don't think the cause of this is a bug, because unit upgrades are an intended ruin reward. However, the effect of this feature certainly feels...
Is that to say the current situation is better -- that regular cities are so undesirable we generally don't want to build them? Or am I just...
Whoops.
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