Recent content by ottoman4u

  1. O

    R.E.D. World War II development thread

    So far so good on the V31 - 04 Europe 1939 Playing as Germany, January 1939. No bugs to report, interception going well, all looks good.
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    R.E.D. World War II development thread

    Keep up the good work Gedemon!
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    R.E.D. WWII: Concepts & Suggestions

    Really? I thought they were made a s a cheaper way to destroy enemy tanks on the chasis of existing tanks. . .Assualt Guns kind of the same right? It is like artillery but with tracks and an engine. Am I missing something here?
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    R.E.D. WWII: Concepts & Suggestions

    thank destroyers and assualt guns should get asmall bonus attacking tanks and be cheaper to build than tanks, but should be weak as heck when attacked. . .most don't hace mush of a radial turret.
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    City Combat

    If the cities buildings are to be damaged, I'd like to see them being rebuilt repaired at a lesser expense. It would make the game too cumbersome if you had to build all the buildings from scratch in a city because of bombing.
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    Old Bug Reports

    Not sure if this is a bug or not. With the scenario 1939-45 playing as Germany, I can capture Vilnius from Poland before Warsaw. After the 'Fall of Poland' I get to keep Vilnius. . .it doesn't go Russian. I guess I think it should either go Russian or Baltic republic.
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    R.E.D. WWII: Concepts & Suggestions

    I'd like to put forth a couple other suggestions for the 1939-1945 Europe scenario. The first: when Germany takes Poland via Warsaw, and France via Paris (scritped events) I'd like to see some assimilation of their units especially with France. I'm not saying to assimilate a whole new army, but...
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    R.E.D. World War II development thread

    Thanks for the link Gwynin. Does it work with the mod? and can I retro activate it for the game I am already playing?
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    R.E.D. World War II development thread

    Thanks for this awesome MOD, and your time developing it. I would like to ask if there is a way to make the AI airplane strikes appear quicker. I mean if a fighter plane is attacking a submarine it goes over the tile 7 times. It isn't a problem but in the latter game it takes like 10 minutes per...
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    Nation Ideas

    I have an idea: maybe you could have Hungary control Chech and Slovakia when played by a human. It may make things more interesting for those who choose to play Hungary.
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    Nation Ideas

    True, but if we are talking about nations that contributed things, Sweden and Spain only contributed a marginal amount by any sense of the word. I was just thinking about the 'open play' and how Turkey could really make a difference for Axis or Allies.
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    Nation Ideas

    I would suggest after Finland there should be Romania. If you take; for example, the fact that Romania contributed more to the invasion of Russia then the choice would be clear. After Romania is playable (and hopefully a little agressive) Hungary, Turkey, Sweden, and Spain are all good options...
  13. O

    [Nation] Finland

    This pleases me a lot. Also, maybe the Finnish will be more agressive this way.
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    R.E.D. World War II development thread

    I would like to say that Russia and Britian should get some production bonuses. Britian on planes and boats, and Russia with men and tanks. The airwar should be revised somehow. . . not sure how. Maybe bring down their strength, or make them harder to repair would be a start. Also, is there a...
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    [Scenario] Europe 1939-1945

    I've said it in another thread, but Russia needs a production boost starting in 1942 on it's basic units (Infantry, and T-34). Or at least in a couple cities. Like Moscu gets Tank Production bonus, and Stalingrad, Lenningrad, some others get infantry bonus. I think that would make it a better...
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