Recent content by OzoneGrif

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    Common Issues with Multiplayer?

    Hi xmol, the original game's multiplayer was broken. After turn 100 it started to get unstable, and finally your save would corrupt. They released a patch a few days before Brave New World to overhaul completely the multiplayer. Note that you don't have to buy the extension to enjoy working...
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    So does the multiplayer with AI finally work?

    I just finished a multiplayer game, and it worked almost flawlessly. They definately improved multiplayer with BNW.
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    [FIXED] [10.0.0.621 + 1.135] Luxury resources are counted wrong

    I managed to reproduce it ! It's a problem with the button "What do you propose ?" in the diplomacy screen : I have 2 furs... I offer 1 fur to trade... "What do you propose" => 204 gold Now I want the AI to add silver... so we have 1 fur / for 204 gold + 1 silver... "What do you propose" => 63...
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    [.621 + 1.135] UI- City Screen tooltips beneath right panel

    Oh absolutly, Nvidia 3D Vision here too. The problem occurs with or without 3D activated. My driver has been updated 15 days ago, so it's fairly recent. That must be the cause. :(
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    Units forgetting their destination

    It's very annoying indeed, units should get as close as possible to their target destination, and stop only when the path is completly blocked by other units. The pathfinder could get some ergonomy improvement. Also, when you want to cancel a movement, in previous Civs, you just had to press...
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    [.621 + 1.135] UI- City Screen tooltips beneath right panel

    I have this problem since the very beginning. I join a screenshot... The mouse cursor and tooltips appear below some of the panels. Which makes it very difficult to click on buttons and read the informations from the tooltip. Concerned panels : - In the city screen, to the right...
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    1.0.1.135 - Port / Trade route broken

    Hello, It's a minor notification bug, but it's confusing. When you build a Port, the game sends you a warning "The trade route to city X is broken". Which is actually false since the city is linked through Roads anyway. On a side note, active trade-routes icon is not initialized correctly...
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    [FIXED] [10.0.0.621 + 1.135] Luxury resources are counted wrong

    I had this bug in 1.0.1.135 ... I have two Gems ressources in my civilization. The game counted two exported Gems instead of one. Available, none... I verified the active list of contracts (many times), only one Gem was traded. After a few turns this same contract ended, and with it the two...
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