Recent content by PantherG

  1. P

    Graphics Modification Requests Thread

    I would need two units, that look like the fort improvement or something similar. I want to represent the Great Wall with military immobile units and a bit weaker forts. But simply the fort as a unit would be fine. Could someone do that?
  2. P

    Warlords 2.08 - Flood plains invisible

    In Civ4 v1.61 they are visible, but not in Warlords v1.0 and v2.08. I have tried low, medium and high graphic settings, but neither one shows the flood plains in game. A fix, like for the Mehmed II problem, would be nice. I have a GeForce2 MX100/200 graphic card.
  3. P

    Warlords Flood Plains

    I can confirm this problem (GeForce2 MX100/200 card). In Civ4 v1.61 they are visible, but not in Warlords v2.08. I have tried low, medium and high graphic settings, but neither one shows the flood plains in game. A fix, like for the Mehmed II problem, would be nice.
  4. P

    Graphic problem

    Currently for map terrain, HILL and PEAK are in the foreground and FOREST is in the background (below that layer), when both cover a plot. How can I define, that FOREST is the layer in the foreground and HILL and PEAK are below? I have already tried some changes in...
  5. P

    The Mongols 1206AD

    This is possible, but if the old map does not have the same scale, it will be very difficult. It creates a Civ4 file, but if you change the ending of the file, then it will also work for warlords. I have sent you an email, it is best, if you look at the whole mod, so you can get a better...
  6. P

    The Mongols 1206AD

    From scratch, I did pick a good map and did some distance calculations first, then I tried to minimize errors and did use BMP to WBS Converter to create a base map. Expanding an existing map is very hard and probably not worth it. Also does the Genghis Khan scenario map not really convince me...
  7. P

    The Mongols 1206AD

    The mod is still in Alpha stage and will be based upon the Civ4 Warlords scenario "Genghis Khan" and the Civ2 scenario "The Mongols" from Harlan Thompson. Features: -Scenario for Warlords expansion -287*113 Eurasia map -probably 4 turns per year -24 Civilizations, most will be playable -the...
  8. P

    Earth map, 24 civs [for Warlords]

    Can the DLL file provide even more civs than 24? Is there further potential?
  9. P

    Earth map, 24 civs [for Warlords]

    Rhye, excellent DLL file, I got 24 civs running with it. Do you know how to get Barbarians at the start of a scenario or game? They should have the team number 24, as the players have 0-23, but I can not get them running. I can define them as player, but assigning a town to them via...
  10. P

    Weeks and Months, not years.

    Use the worldbuilder, save the game. Then find "... CALENDER_YEARS" at the start of the file and change it into "..._MONTHS" or "..._SEASONS", weeks might also work, but I have not testet that, yet.
  11. P

    The MapView Project - Editor/Viewer

    Gr3yHound, could you add the option to load Warlords maps (*.CivWarlordsWBSave)? The program also does not work for me with a 287*113 map, but it is a Warlords map, where I have just changed the file type.
  12. P

    How to add barbarian tribes

    You could save one of your games (worldbuilder) with Barbarians on the map or in control of a city and check the save game for them. I have done that via the world builder and have saved the game there. In this file the Barbarian troops have "UnitOwner=18", so 0-17 are the playing countries and...
  13. P

    BMP to WBS Converter

    Yes, that works fine for me. My experience is, that the maximum number of plots for a map is 32768, beyond that no map could be used. Also should huge maps be usable for computers with less memory, when you lower the graphic details. I only have 1.25 GB of RAM and can use a 287*113 map.
Top Bottom