I often get overwhelmed with the options available in the mid-game as far as techs and civics. Which ones do you typically prioritize and are there any key decision points where different paths diverge for different victory conditions?
I know: Feudalism is important because of the card that...
Thanks- that gives me a good concrete number to try for... I think my big problem is I need to accept building more settlers before I have 50% settler card and AH up.
I see references to things like "10 cities by turn 100" or a very good win time being around turn 150, is it correct to just divide by 2 for online speed? i.e. 10 cities by turn 50 or win by around turn 75? I'm a bad player, but this seems unbelievably fast to me based on my experience with this...
How many workers do people usually make before you get Serfdom with Feudalism? Seems like you probably need 3 to get early strategics and hit eurekas? Or is it better to make more workers and chop out settlers with Colonization?
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