Recent content by pathos

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    CivWorld now in Open Beta; no invite required

    I haven't had a chance to check it out yet, but I was wondering if there is an option to turn off auto-wall posts and status updates?
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    Civ II Extended

    Bump for version 1.2! No with anti-pollution and customizable impassable terrain options! Check the first post for download! Thanks! If you have any ideas you'd like to see implemented, let me know.
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    Civ II Extended

    I'm not sure I understand your second question, but as for the first, yes, it is possible. I'd have to rewrite some code, but it wouldn't be too hard. I have to rewrite a bit of it anyway to make it work with Civ II Unlimited.
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    Civ II Extended

    I have updated Civ II [Extended] to v1.1, which, in short, makes mountains impassable. The file is attached to the first post.
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    Civ II Extended

    I've wondered about the AI. It may still be a useful option for multiplayer games, but I don't know if the computer will know what to do, especially if you factor in that having a road on a mountain makes it accessible. It'll just be something I have to test if I can do it. I'm sure the...
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    Civ II Extended

    Whoa, settlers and engineers didn't even cross my mind. They'll be allowed to. I also like the idea about mountains being accessible with roads -- that makes complete sense. Thanks for the suggestion. I had trouble getting to the process as well. This did the trick: Find Window. I also used...
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    Civ II Extended

    Introduction Last week, I was playing the WWII scenario and Russia blew up a stack of my tanks and I thought to myself, "I wonder if I could edit that out of the game..." And thus, Civ II [Extended] was born. This program is a memory editor that extends the options available to Civ II gameplay...
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    Civ II [Extended] v1.2 2016-10-05

    Description An editor that provides a few gameplay tweaks. - Removes CD check (v1.0) - Removes death of all units in a stack when the defender dies (v1.0) - Options for setting certain terrain types to impassable to ground units, with optional exceptions (v1.2) - Options for allowing...
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    I miss my imaginery military bases

    Haha, I did the exact same thing. I called them my Expeditionary Forces.
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    Strange things happening ...

    Mine too. Two days ago it was to the west (and in the ocean). Yesterday, it was south (and on land).
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    Short Term Fix for AI Combat Problems?

    I'm not sure this is possible, but is there a way to give the AI the option to select any promotion when leveled up without having to go through some prereqs first? That way they could get promotions like Blitz very early, instead of leveling up once or twice and then dying. Also, I say remove...
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    Hotkeys Work When Windows Are Open

    Not sure if this is a bug or just an oversight, but if you have a window open (ie, Civilopedia, tech tree, etc), pressing a hotkey will cause a unit to perform that action. For example, I had a Civilopedia open and hit the space bar, and it ended that unit's turn. I then selected a worker...
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    Heroes Season 3 is looking good...

    I agree. I'm very much looking forward to it.
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    Contacts

    I hear that! When I started wearing contacts, I never had a problem getting them in. Getting them out though.... It really did take me about an hour the first night to get them out.
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