Recent content by pcasey

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    Archery units slaughtering firearms units

    One thing you could plausibly do for the not artillery ranged units is to change their fire mode to reactive. if they're attacked, they get one free ranged volley then melee. If an *adjacent* melee unit is attacked they get one free ranged volley. That way you'd have to advance into...
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    Has Civ finally Jumped the Shark

    I think its more the natural cycle with these kinds of games. Civ I was reasonably accessible. Civ II was feature rich. Civ III was accessible again to attract new users. Civ IV was feature rich Civ V is accessible again to attract new users As a long time civ players, I personally...
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    Some gameplay thoughts

    This is more of a stream of consciousness than a well through out essay on Civ V. The short version is that it feels like the game was released too early. The engine is done (and looks great), but the gameplay itself feels incomplete and/or imbalanced. I suspect a number of content patches...
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    Archery units slaughtering firearms units

    You're taking game screenshots from a game that models a napeoleonic tactical system. Napoleonic warfare hinged on the complex interplay of firepower (line infantry and artillery) and shock (bayonet charges and cavalry). If infantry dispersed into open order, it improved its survivability in...
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    Archery units slaughtering firearms units

    In this game, bolt action, magazine fed rifles are melee weapons. Still want to make that argument?
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    Archery units slaughtering firearms units

    True enough, note also that the english longbow outranges cannon and equals the range of field artillery :). Oddly enough the fact that ranged units have absurd ranges based on the game geography doesn't bother me too much. Its gives combat a more tactical feel to have units with different...
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    Archery units slaughtering firearms units

    Actually, I'd consider using the longbows if my option was "you have to defend with either 1000 trained longbow archers or 1000 trained musketeers". Historically though, that wasn't the math. A battle archer was a lifetime profession that took a decade or more of training. A musketeer could...
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    Archery units slaughtering firearms units

    Dude, its not just muskets and early rifles. The game models *industrial era* infantry, armed with bolt action, magazine fed, battle rifles with ranges > 1000 yards as melee weapons.
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    Slow turns - will it be fixed?

    Seems to correlate with map size. I have an 8 core, 8G machine with Civ 5 on a SSD drive and a 256M video card. On standard maps, later game the "time between turns" gets very long (upwards of 60 seconds). On small maps, turns are snappier. When I get close to winning e.g. there are less...
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    Archery units slaughtering firearms units

    It really is very simple. Muskets, mini rifles and bolt action rifles are ranged weapons. They kill things by shooting out little projectiles at high speed, striking distant targets with lethal force. They should be modelled as ranged weapons in the game engine. Treating them as melee...
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    Archery units slaughtering firearms units

    You're taking a historical anomaly and trying to claim its the norm. Even at isandlwana, among the only "successes" of a primitive army against a firearm army, the zulus had a 10:1 numerical advantage in the main battle and still manage to lose 3,000 men to the british 1,200. If you want to...
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    Best Traits for Monarch and Beyond...

    On lower difficulty levels I was a big fan of philisophical/financial, but I can't seem to run a builder game at prince or above so I tend to pick civs based on their applicability for rushing. Right now that means Rome because a build nothing but praetorians and barracks pretty much works up...
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    Promotion: general or specific?

    Don't bother me with these triffling details :). Seriously, I have no idea if that's how combat works (I haven't paid all that much attention) so I couldn't tell you if combat mods are buffs or debuffs. All I am doing is making the mathematical claim that: (A+x%)/B < a/(B-x%) Where x...
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    Promotion: general or specific?

    What you're calling rounding error actually isn't. Take a more extreme example and compare, say, city raider 2 (+50%). Axeman City 2 vis Archer If you buff the axeman it's 7.5:3 or 2.5:1 If you debuff the archer it's 5:1.5 or 3.33:1 A debuff of n% is always a greater marginal advantage...
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    Rise and Fall of the Roman Empire

    I have to ask: What's the secret to running a positive treasury balance here? People are talking about having huge surplus incomes, but I've been losing money hand over fist (and running in a deficity) since I unified italy. What's the trick here? It's crippling me late game because my...
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