Recent content by pelmeister

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    Feudilism,does anyone actually use it?

    Clearly this one is a famine one - you could have only one food production in city centre and food production suffers from corruption. It could have accelerated capabilities of developing good military tech - its espionage chances are higher than average and it gets a 50% bonus when selling...
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    Feudilism,does anyone actually use it?

    Feudalism is quite good when you are expanding your territory a long way from your capital - eg on islands - as you can rush production. This is particularly true when the territory in question is food rich - eg flood plains with wheat. Your people hate you, but hey...
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    Transporting across seas - will laden galleys sink more often?

    Does any one know for sure if the number of passengers on a galley affects the chances of it sinking in non-coastal waters?
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    Monarch to Emperor: the Great Leap

    on emperor the chances of popping a goody hut and getting tech is pretty slim, so there is a decided advantage in not having barbs as you don't have to have so many defenders. Indeed on an island, if you play with 20% luxury, you can build carraghs before warriors, since the chance of being...
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    Emperor level questions

    This looks to be one of those occasions when it makes sense to do your own research. If you are on your own island, you will be tough to attack, so all things being equal, reduce defence spending (ie keep military down to minimum) and make a beeline for democracy, as recommended earlier. Make...
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    My first diety game, need some tips.

    Ultimately, it depends on how much faster you will build something. If you are building warriors / spears then settlers / workers with no improvements, it makes sense to road first, since you will not speed up your build rate much by going mine then road. However, if you are building a granary...
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    Difficulty level

    Different levels are also different games, because of the AI's capabilities. Regent is widely seen as the ideal level for pacifists, monarch for traders, emperor for micro-managers, sid for seafarers....
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    Monarch to Emperor: the Great Leap

    1) Decide early on what you are going to do about your neighbours and then set about doing it. 2) Decide which city you are going to build a wonder in, start building a palace and switch later. 3) Identify your settler factory(s) sites 4) If its an archipeligo map, build several...
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    Need help with my Sid game

    DaveMcW's advice is right. Your problem is that you have just 14 cities. So you can't build 100s. I reckon you can only afford a 60 piece army, assuming that you have two MPs in each city. Can you get to maths? Using F1 and F6, work out how quickly you can get maths or riding. (It's a guess...
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    Monarch to Emperor: the Great Leap

    Apropos of Zerksee's comments on Shaka's demands, this is why there is no point in hording tech. In fact as a corrolary, you might as well give away techs to those that are (1) behind and (2) have no money. I read somewhere here a great gratitude earning trick of donating money to a struggling...
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    Which Civ has the best advantage and why?

    There is a horrible but growing feeling at cfc that whilst the English trait ought to be better than the dutch, the English flatter to deceive. There is a horrible but growing feeling that a civ's capabilities are in some way linked to soccer. Anyway welcome to CFC:band:
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    C3C HoF trait discussion

    Prior to C3C, this was almost an academic discussion - at lower levels it was either Babylon or Persians depending on whether or not you were a builder or a destroyer - and at higher levels it was either Persians or Greeks depending on whether or not you attacked with bombardment or not. C3C...
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    Superslug-A pacifist attempt at the HOF

    You need to distinguish between mindless situations and mineless situations
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    Superslug-A pacifist attempt at the HOF

    can you do an mpp screen shot? how many cities are you going to have to move?
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    no coal

    Actually, I think you've got a fun game. Nobody able to railroad makes countries very hard to defend as you can't move defenders around all your cities. This will get very interesting with high speed maritime transportation and also paras. When invading, suddenly building airfields is going to...
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