I dislike this trait immensely. It was probably put in there because Firaxis couldn't find enough historical info on names of Hun settlements, but I absolutely hate it because it feels like I'm not playing Attila, I'm playing some weird Civilization with random strange names from other countries >:(
Requires a little sacrifice. When I was trying to capture London once, it took me 3 tries, and the first 2 pretty much demolished my entire army save 2 or 3 units and garrisons, so I had to rebuild my entire army.
There's actually one (the name escapes me) where you get science for spreading a religion to another city outside of your own I think. I was playing Pacal going for a science vic, and this gave me about 5 or 6 turns of research on renaissance era techs right away. Pretty darn useful in...
Yeah, if you let that GP get in and mess with your capital, you'll need another city of yours with your religion as dominant to make inquisitors. The same goes for missionaries, GPs, and religious buildings and effects. It's a religious dominance thing. Winner takes all ;_;
Floating Gardens 2 (-2)
Paper Maker 32
Pyramid 45 (+1)
Stele 37
FG: Guess who's next!
Pyr.: Pyramid is a great science building, really useful actually. Playing a game as Maya currently, and crushing in Science.
Floating Gardens 12 (-2)
Paper Maker 34
Pyramid 44
Stele 33
Wat 6 (+1)
The Wat is not that bad, again, with timing you can get 4 of them free, which is a pretty great deal to me. The Floating Gardens are too situational, and even tough they're good, they're the worst one remaining.
no, Austria was a crazy runaway when it got the gold to buy at least one CS, hopefully now it will be more fun to play as and against :)
Personally, it seems like a pretty big improvement and I'm glad!
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