Three. I hardly even notice 2. The only thing is that Global Warming seems to happen alarmingly fast at the end of the game on 3.
I said this in another thread, but you should be able to trade resources per turn instead of in lump sums. Especially the ones that are consumed...
I'm sure this has been said, but the fact that you can't trade resources per turn is frustrating and dumb. Who cares about a trade deal for 3 iron?
In your experience, the AI commits everything to winning the VP?
I hardly use it, tbh. I like that it's there, but I don't think I know this expansion well enough to play many turns in advance.
I asked this question elsewhere and apologies if it's been answered. How many votes do you typically put into each Victory Point?
CQUI is buggy for me. It's better than it used to be, but still buggy.
I do wonder if the better map pins mod is working. I struggle without...
Maybe through cards or a civic. I think they're good as-is for the early game. People say that Vanilla is balanced (which I agree with), but the...
Foreign trade routes should be better. Domestic trade routes are for helping new cities with food, production, and a road.
Anyone have a sense of how much favor to spend on VPs? Over-committing will obviously hurt.
When I gave aid, I ended up doubling the nearest person. I had two cities building the project and gave ~2000 gold over the period.
You don't really expect the AI to ignore you if you are conquering civs and breaking promises, do you? That shows you're a threat and untrustworthy.
You should have seen the map I just played. Iron everywhere.
This makes sense. I would say that's not a bad way to deal with it.
Then again, I was trained on older Civ games where overflow waste was to be...
I don't know, but this just happened to me. Germany took a Mongol city and it asked me if I wanted to do anything about it. I'm not sure why it...
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