Alhambra (32)
Apadana (21) You need to build several wonders to get a huge amount of use out of this, and in the early game, it's more worth your while to build other things than to get a few extra envoys.
Big Ben (28)
Casa de Contratación (28)
Colosseum (28)
Estádio do Maracanã (22)
Forbidden...
Alhambra (29) The extra amenities and great general points put this already good wonder over the top for me, and while the Forbidden City provides more flexibility, I would argue that to a certain degree policy slots are somewhat fungible. Having another military slot might free up a wildcard...
Another female Native American option would be Jigonhsasee, who, alongwith Deganawida and Hiawatha, created the Iroquois confederacy. She was known as the Mother of Nations for her place of governing the tribe. I know the Iroquois are unlikely because of the Cree, but I have a dream of an...
Australia - Land Down Under [22]
Greece - Plato's Republic [24]
Japan - Meiji Restoration [18]
Kongo - Nkisi [14]
Netherlands - Grote Rivieren [15=18-3] I go back and forth on which of the adjacency bonuses is the weakest, and while I considered downvoting Japan this time, I'm going with...
Australia - Land Down Under [22]
Greece - Plato's Republic [26]
Japan - Meiji Restoration [23]
Kongo - Nkisi [13]
Mongolia - Örtöö [4]
Netherlands - Grote Rivieren [19=22-3] We're getting to the bottom of the bunch, and I think this is probably the weakest of the adjacency bonuses left seeing as...
Australia - Land Down Under [23+1=24] Honestly, I was trying to find a way to downvote this because I dislike Australia's inclusion in the game, but I don't think I can. It's just a great ability that is versatile, interactive, and makes settling the coasts actually useful.
Aztec - Legend of the...
Australia - Land Down Under [25]
Aztec - Legend of the Five Suns [14]
Greece - Plato's Republic [28]
Japan - Meiji Restoration [18]
Kongo - Nkisi [14]
Mongolia - Ortoo [25]
Netherlands - Grote Riveren [20]
Nubia - Ta-Seti [20+1=21] This ability guarantees not only more ranged units but better...
Australia - Land Down Under [25]
Aztec - Legend of the Five Suns [27]
Cree - Nihithaw: [13]
Germany - Free Imperial Cities [13-3=10] I've never really liked this ability because I usually grow my cities big enough that they don't need the extra district limit. The only exceptions for me are...
Australia - Land Down Under [22]
Aztec - Legend of the Five Suns [25+1=26] This ability is useful throughout the entire game an in any context. It can help in the early game by getting a massive advantage in the race for a holy site/great prophet or in the late game getting a new city's...
Arabia - The Last Prophet: [16]
Australia - Land Down Under: [23]
Aztec - Legend of the Five Suns: [23]
Brazil - Amazon: [14]
China - Dynastic Cycle: [8]
Cree - Nihithaw: [25]
England - British Museum: [13]
France - Grand Tour: [17]
Germany - Free Imperial Cities: [22-3=19] This is a good...
I would personally like it if they gave a second leader to a less well-known civ that could nonetheless be substantially transformed by having a second leader. Specifically, I think making Nzinga Mbande a second leader for Kongo would be fascinating. Replacing Mvemba's ability would be a...
Abu Simbel 20
Churches of Lalibela 27
Cologne Cathedral 24
Empire State Building 21
Karlstejn Castle 21
Leshan Giant Buddha 22
Monk's Mound 3 - 3 = 0 (I see this as being more of a UI for a Mississippian-type cig because although it's impressive, it's not as awe-inspiring as the others.)
Pyramid...
Abraham Lincoln 8 + 1 = 9 (If you're going to have a second American leader and you don't want a Washington repeat or a second Roosevelt, you sort of have to go with Lincoln. Someone like Eisenhower or Polk would be cool, but if there are to be two American leaders, I want one of them to come...
For a holy site replacement, you should do songlines. I can't explain them sufficiently, but look at this article http://en.wikipedia.org/wiki/Songline. They could be a UI or a UA too if you needed something.
Also, a city's strength should depend at least in part on how much money you're paying to garrison it. You should be able to choose how well defended you want one city to be. That way, you can have weak interior cities, and much stronger but also costlier border cities. I know this is partially...
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