Recent content by phatlip

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    [mod] TOTAL REALISM 2.0

    clear your cache, restart and it'll work fine. cache is locate @ C:\Documents and Settings\<user>\Application Data\Civivlization 4\cache delete the whole folder.
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    [mod] TOTAL REALISM 2.0

    The whole team has worked so hard on this release - it was so nice to actually be able to play tonight! Especially Houmie though, he would have lost some hari the past few days i think, but he definately did an awesome job bringing the team together. We still have more to add to this mod...
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    Case Study: How to make multi-domain units

    sure i'm planning a complete write up of my new-styled gunship, that will fly over water, land on carriers and die at sea (can't land on ocean eh.) No more loading them into transports either, thats kinda bogus.
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    Case Study: How to make multi-domain units

    bah so simple, and here's my trawling through the SDK. I actually had kinda of figured it out, reading through the xml stream stuff was pretty intersting, still hadn't found the file or exact method of collecting the data. From what i can gather it pretty much picks up every single xml file and...
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    Case Study: How to make multi-domain units

    Not entirely the correct way to do it. This will mean that using the goto (or right click) will show a water tile as a valid move for any land unit. It won't crash the game, but it isn't very 'polished'. simple change though, just use this code instead: case DOMAIN_LAND: return...
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    Case Study: How to make multi-domain units

    So far i have modified: CvUnit.cpp -> canMoveInto() // added DOMAIN to list of conditionas for move CvEnums.h -> enum DomainTypes // added DOMAIN as index #4 CvUnitAI.cpp -> // edited AI to use DOMAIN units like land units even at sea CvPlot.cpp -> // made the plot a valid action for DOMAIN...
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    Case Study: How to make multi-domain units

    I tried to achieve the same thing by adding a new DOMAIN to the xml. There are all the spots where DOMAIN_<TYPE> are used hwere you have your own domain, but also and very importantly, you need to add the DOMAIN to CvEnums.h under enum DomainTypes. My code works perfectly in game, but i get an...
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    Civ IV SDK Documentation

    @unit8765 Open Office is free download and you can save all files as .doc for those who don't want to download. I won't save something in a proprietry format if i can avoid it. @Gerikes True, but lets see where we can go with this anyway. Just taking notes can sometimes be useful for you own...
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    Civ IV SDK Documentation

    @The Great Apple It may be a chore initially, but with many people adding to it, it would become quite simple and then a great resource. Secondly, functions are obvious according to whom? I don't think its wise to make that assumption, especially when the documentation should entail how to use...
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    Civ IV SDK Documentation

    So we've all started playing with the SDK. What fun playing with a powerful bunch of c++ code hey. We've all worked out we have to use the hard-to-find VS 2003 or manually configure Code::Block to even compile it. Hey we've even managed to make some very subtle changes (kudos to all those who...
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    Is the AI better? yay or nay.

    Better, yay. Meaner - definately yay! I went to war with the persians, who had finished a war a while ago with the Greeks. This was fine, the greeks were fairly strong held their own while i took on the tough stuff in the north. (Persians were #1 civ) I get the 'mutual struggle message'...
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    possible to disband a city?

    and now that cities don't lose pop when building a settler, thats hardly going to work. and even uglier hack is to put your citizens onto science/culture - whatever. starve the city to one, take your troops out - let it be conquered by barbarians, who will destroy it. Very ugly, but once its...
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    How to take down big cities?

    Thats it. Has anyone else noticed that the battles seem to very one the side of the AI? I'm using several cavalry to take down one of their - when attacking. When i attack cities i have a 3:1 loss, when they attack its more like 1.5:1 Is this me not getting the correct promotions...
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    I have a terrible habit of retiring late in the game after losing 1 or 2 cities.

    Heh, same problem here too. I'm not entirely a peaceful/cultural player - however i really like to mix war with peace - and war not to win the game (i go purely for a realistic experience, so score/space/diplomatic would be my goals) but to gain resources, power or to help friends and take...
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