Very interesting changes. I’m happy with the Nubia nerf and Maya buff to help balance them out. I’m undecided on Russia— I agree on the nerfs to some extent, but Grand Embassy should have been addressed.
I was hoping England would have been de-nerfed, and some of the vanilla civs like Rome...
I was thinking this too. While I think the line infantry graphic in the video would be fine for most Euro civs, they came across as a bit “tin soldier”-y and culturally off when they were showcasing them with the Mapuche. Maybe it was a placeholder graphic?
So, while I am not a Portugal-stan, I thought they were a good choice to round out the game. The wonders are intriguing as well.
Zombie mode, though? C’mon. That should have been a standalone scenario, not a game mode. Look at my signature, @Firaxis— the plague mechanics from Black Death...
I love Monopolies and Barb modes— they add a little more depth to the normal Civ6 mechanics and infrastructure without changing the game completely.
Likewise, I never use Secret Societies because it does the opposite, and I have no interest in adding vampire and Cthulu worshippers to a...
All I know is that it is March, which means we should finally know soon the last Civ in the pack!!!
As for my prediction, it often seems they hold back an returning civ for last during each xpack announcement. Guesses above about the Iroquois/Haudenosaunee are not completely unfounded.
I will continue to wipe out camps too close for comfort, but I fully intend to pull a Tyrion/Tywin Lannister and bribe and cajole clans to look the other way and attack my neighbors instead. I also really like the idea of CS conversion. To be honest, I feel like all city-states should start...
I’m quite excited for next week’s patch. I have not yet played the new Vietnam/Kublai pack yet, and was planning to this week until I saw what was expected next week. Now I can starta new game testing out both monopoly and barbar modes!!
I’m of the opinion that NFP will mark the end of significant game development for Civ6. The game modes they’ve added are covering a lot of ground mechanics-wise, and there will always be civs that players feel are missing, but it feels like it is close to the time for the dev team to start...
The new corporations mechanic hails back to one of my favs in Civ4. I do wish there was a way to combine industry resources, say, like rice and fish, to create the sushi corp again, and by extension, create a sushi monopoly.:king: :)
I love the new Preserve district, but I am concerned about the opportunity cost it presents if it is an early game district. Would I really want to use one of my few early district spots for the preserve when the spot could go to a more victory-centric district, like a Holy Site or Campus...
I’m happy with this. It is strange to play a game that focuses so much on city-states without having representation of the Italian ones that most people think of when the term is applied. Would a playable one like Venice or Florence have been nice? Sure, but I can understand the complexities...
Egypt’s new flood mitigation ability is tops. Not only does it prevent the negative effects of flooding, but a floodplain-based civ can grow very quickly, very early from the additional food. This effect perfectly mirrors what made Ancient Egypt great to begin with, and helps get your civ...
My caveat being that I play with the free scout mod, I generally start with a warrior/slinger, followed by builder, settler, and then trader or HS depending on my game. I’d shoot for scout first if I did not play with the mod. My objectives are to ensure an established zone of control to prevent...
Yeah, this isn’t the greatest start for Mali, but in general, it isn’t the *worst*. Several months ago, someone posted a start where their settler and warrior were on the only two non-mountain/non-water tiles available. Now that is the worst start imaginable.
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