Recent content by Plankhead

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    Modern Farms

    I hacked together this little mod from a Blue Marble photo of Kansas. Personally, I think it looks good in the Modern Era, but farm crop graphics don't change the same way the barns do as time passes. Maybe someone could write a Python script for that?
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    new civilization: Abyssinians

    Ethiopia is awesome. They were, like, never conquered. Can't wait to see the animated leaderhead.
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    New Civ Colors - Possible?

    Is it at all possible to create new colors for civs? When people start releasing huge modpacks full of new civs, it'll get a little confusing comparing them to the vanilla civs.
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    Bases in Enemy Territory

    I find it rather time consuming to manually mobilize reinforcements. Perhaps if you could build bases in enemy territory during wartime that could train some military units, wars would be much more managable.
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    new Civilization: Cherokee

    Do you plan to eventually udpate all your old Civs from Civ III? I'd really like to see that.
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    Modding the Combat System

    So, if you create the new stirrup tech, move the quote and Leonard Nimoy soundbite from Horseback Riding to it, and try this one for Horseback Riding: "No horse gets anywhere until he is harnessed." - Harry Emerson Fosdick
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    AI mod request

    That's odd. Wars between the AIs start all the time for me, and I usually play on Warlord.
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    First Strike

    SDI is way too overpowered, I agree.
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    future fighters

    True, but even if an energy sword could deflect a plasma bolt, it would be much easier to train troops to shoot at people than to deflect things traveling at 200 miles an hour. Oh, and Spatzimaus, might I suggest you create an alternate version of your mod without the fantasy units? The idea...
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    "Religious Victory"

    I looked at the victory screen on the first turn, and it said for my score, "No Holy City." So, I'd say that for a religious victory you need to control the holy city of the majority religion.
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    Future Civics

    If we're looking to add a future age to the game, we might as well start thinking about new civics for them. Here are my suggestions: Government: Robotocracy Upkeep: None Effects: +25% health and research Governed by artificial intelligence. Whee! Legal: Utopia Upkeep: High Effects...
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    future fighters

    Well, since the term Mech is sort of copyrighted by FASA, as is Jedi by Lucasfilm, we'd have to come up with different names. Although, for realism's sake, I doubt energy swords are going to be a popular weapon in futuristic warfare due to practical reasons. So, for future units, we should...
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    Why does everyone want Confucianism out?

    I sure hope no Klan members read that.
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    Illicit Resources (i.e. opium)

    If anyone is offended by opium besides panzooka, please say so. As for slaves, that wasn't quite what I had in mind for this. There's already a slavery civic, and even though there's no simulation of the slave trade, what I really had in mind was using these goods to harm rivals.
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