Generally, in early game: +1 food = +1 production = +2gold Sounds good... But the moment you get to housing limits, food value is at least...
I am of oppinion that wide empire in Civ6 is not unbalanced, if expanding peacefully. There are more then enough effects in the game that limit...
I love how they kept their own style of resource icons. Like food and production. Of course, they will probably have something else for money,...
It's Amplitudes take on Civilization. Finally some competition since Call to Power days. Amplitude Studios did some pretty good 4X games....
My testing pre-GS with observing AI and with player army in GS is that losing strongest units should not affect minimum unmanned city defense. I...
Yeah... If they had Pike and Shot and if it was their best unit, then minimal defense of their cities would be 45 (+2 per district). It should...
The bug is that minimum defense, which is calculated based on strongest land unit -10 (including armies), and +2 per district, sometimes drops to...
Anyone else experiences? Not sure if this would maybe need moving to bug reports, so it gets more visibility with the devs.
I think it was melee. Of course when having actual garrison defense would temporary raise. And yes, city state that never had swordsmen will have...
In base game and first expansion, base score of city defense was based on highest land unit (or maybe included ships) you ever created, minus 10...
If anything, this change makes case for skipping CD is you are already swimming in gold for coastal cities. Harbors help in other things then...
I doubt lack of encampment will give old units. There is a reason why strategic resources are moved tech earlier. Still, if anyone confirms how...
I would still build Harbords in all my near water cities. What this change for me is that CH is less important for those cities, if I'm already...
Working overtime for game patch? Highly unlikely. If it was for release date on the other hand...
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