Recent content by Pococurante

  1. P

    Custom features

    Is there a performant way to tell the entire map to refresh itself? I'm using this syntax as I loop through each tile. if featureType ~= GameInfo.Features.FEATURE_TILEEROSION.ID then print("Eroding tile"); tile:SetFeatureType(GameInfo.Features.FEATURE_TILEEROSION.ID); else if...
  2. P

    Custom features

    Partially solved - turned out a bug was overwriting the earlier value. But even with that straightened out the Fallout animation doesn't display. It is mystifying because I've basically completely cloned Fallout to my new feature. Basically I searched through all XML / LUA in the core folders...
  3. P

    Custom features

    Hmm well I think so - i have seen it placed in the past, and using the above syntax I do get an id of 14. I don't see it in Live Tuner though, and am not really sure where to look. It is not in GameCore=>FeatureTypes but I didn't think it would.
  4. P

    Custom features

    Using Kael's guide I created a feature that mimics another completely, just different key/name and flavor text. I'm using the below syntax to get its ID so I can test for it, assign it, etc. But it always assigns the core Ice improvement. What am I doing wrong? TIA! local...
  5. P

    Registering game rule mods, (was: Hooking next turn)

    Err umm ahhh well you see... No I hadn't. :sad: I'm never insulted when folks try to save me from myself! :goodjob:
  6. P

    Registering game rule mods, (was: Hooking next turn)

    Okay found what I was doing wrong - I had failed to update the "Content" tab of the project properties so that Civ knew I was hooking the "Game Rules" type for my mod. And now I get feedback on my syntax error... ah well, one more step up the learning curve!
  7. P

    Registering game rule mods, (was: Hooking next turn)

    Thanks Arness - on reflection that's fine for what I want to do. But I never see my print statements so I assume my routine is not triggering. My Fire Tuner is set to MainView and I've experimented with other views - all with no luck. I've seen in other posts that an LUA script can fail...
  8. P

    Registering game rule mods, (was: Hooking next turn)

    I'm using Kael's (superb) modding guide to create a new feature that can change for all players (AI and human), very similar to Bhuir's TreeGrowth mod. I can see my script in memory but it does not trigger when I end the turn. What am I doing wrong? Thx folks. function OnNextTurn()...
  9. P

    Unexpected unit

    Correct, they convert to workers.
  10. P

    A Way to Overhaul City States (and puppet states)

    What I have found is that CS are already capped, not by hard numbers but you will risk several different problems over the course of history if you rely on them. I just played a standard Earth game where I relied almost exclusively on CS to keep AI at bay while I built my mega-economy and...
  11. P

    Trading Posts...

    I like them. But then I'm a rennie, you can never have too many faires...
  12. P

    A Way to Overhaul City States (and puppet states)

    I started to answer, because for the most part I like the default behavior. But instead would you mind looking at your ideas and brainstorm how they could be abused? Implicit in my question is I think a lot of folks have not really pushed to find the complexity that already exists. Like you I...
  13. P

    It's a shame you like to pick on weak people

    I figure that's why some AIs do it, to provoke a fight without taking a hit to their reputation.
  14. P

    Amazingly bad buildings?

    I just did a run on Warlord at standard speed just get a feel for the lower level difficulty. I was able to hold an area equivalent to the Americas, had a lot of cities none more than 9 pop, and built just about every building in roughly 75% of them. I tried to rely on CS as proxies and prop up...
  15. P

    It's a shame you like to pick on weak people

    As near as I can tell this is Alex's sole playstyle. Which actually plays pretty well into my Great Game playstyle I've been adopting for Civ5. He goes around conquering every CS in sight, I swoop in and liberate them which (with the right SP) makes them my proxies the rest of the game. Then all...
Top Bottom