Recent content by pollock

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    Micromanagement of cities

    Micromanaging your capital early to get balance growth with hammers is certainly worth it. Getting good timings like pop 3 in 6 turns and shrine in 6 turns so you can start on settler then. Moving to production when building settler. There are times you want to go on growth spurts like before...
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    What's the largest city you grew?

    26 I think. It was a Babylon god city on a floodplain river with lots of academys and stone circle quarrys. One of the luckiest starts ever because I was peacefully at 5 decent cities with mountain ranges severely restricting invasion. :)
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    Domination without ranged units

    I didnt know this. Got to within 2 turns of getting gunpowder and thought what the hell am I doing :blush: . I found legions very powerful 17 vs 14 is quite a strength gap. I think its 40 hammers for warrior then 80 gold to upgrade them. Goner definitely try out a Berserker rush. Trying to...
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    Domination without ranged units

    I've been trying to make swordsmen/ longswordsmen rushes work. It seems pretty difficult because you need to be lucky with iron. I messed up a Samurai rush with japan. I got unlucky and only had 2 iron and a 6 iron patch that I needed a great general to get. You cant build warriors when you...
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    Domination without ranged units

    First vanilla civ 5 deity win came with germany and getting alot of free barb spearmen then upgrading too landsknecht. Ive won with Impi armys too. I shall try something based on a less gimmicky UU sometime soon :)
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    Delaying critical buildings vs building units for war

    This situation can happen when the computer declares on you. People on this forum seem to imply that your always in control of what can build. In a recent game on deity I was trying to get petra as Arabia on a desert start with desert folklore. It was going fine until the aztecs declare on...
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    What is the advantage to Bombers?

    As others have posted the 3rd promotion air repair is very good. They have very good range, high map mobility and concentration of force when there is a limit of 1 combat unit per hex. With good decisions you should never lose them. Especially if you don't move to a recently captured city in...
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    Teach me how to war

    Building the previous unit type and having a stockpile of gold so when you get a new tech you can upgrade units. Usually my offenses are built around composite bowmen, X-bowmen, artillery, bombers. You can get these very advanced by the end of the game if you constantly war. UU are often...
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    Mid-game city build order

    The main reason to keep a small city like that is too control the land. You need routes for your armys to take enemy capitals. It also stops the pesky AI from settling new citys or backstabbing you far away from your army. This is mainly a super lategame strategy when you are taking massive...
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    Mid-game city build order

    I don't understand the hatred vs happiness buildings in this thread. 1gpt for 1 happiness :) isnt so bad. The absolute worse case scenario you build a trading post and get 1 science for the population. A more realistic scenario is 2+gold and 2+ science from the trading post with building...
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    how many cities?

    If I intent to early war its often 3 cities if later then 4 or 5 founded. As I'm nearly always going for domination I hope to have alot by the end :D
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    Early game build order

    I usually go: scout scout shrine settler scout scout settler 2 scouts and a warrior are good to explore early . For a great start you are kinda banking on getting 20 culture from a camp. If you dont can still hit 2nd policy rationalism without much trouble. The 2 scouts are also used to...
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    When to Build Money Buildings

    A market in the capital early or a 8+ gold city is a decent idea. Late game I find myself cycling between happiness, money and troop building. If you are forced to take freedom or god forbid you aren't a warmonger then its great to spam money buildings for happiness and money all in one. :)
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    Deity - Best early game gold use

    Settlers because they cut growth and the new city is very important. Workers so the improved tiles can begin and you earn money back from luxury selling. Important luxury/natural wonder or wall off tiles. Library for NC in your last/ low production city. I can see an argument for a granary...
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    Taking Out Civs Early On - How?

    You bring alot of troops.
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