Recent content by Porges

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    CiVUP - CiV Unofficial Patch

    Actually I haven't tested that Magellan fix yet...
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    CiVUP - CiV Unofficial Patch

    Here's some more fixes: I was thinking it would be good to have a mod that *only* does obvious fixes, not tweaks like the wealth changes. What do you think? 87.) Need Civilopedia Update for Sydney Opera House to show that it can only be built in coastal cities <?xml version="1.0"...
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    CiVUP - CiV Unofficial Patch

    I think you messed up the monastery text a bit, it no longer mentions the +3 bonus.
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    Weird red terrain blotches, no antialiasing?

    I can confirm getting zorven's bug on one system (see-through red blotches) and solid blotches on another system. The first is running the DX11/10 version and the other the DX9 version, so this might be the same bug just looking different under different graphics modes?
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    Attack a city with a naval unit heals it if HP below certain amount

    Can you change this to "unconfirmed" rather than "not bug"? :)
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    Attack a city with a naval unit heals it if HP below certain amount

    It got +3, right after hitting it with a naval unit. I don't think it was the +1 per turn healing. One thing was that the melee unit I attacked it with died... maybe it destroyed the city (so the city was -2), but the unit died so couldn't take the city. Then hitting it with the ranged attack...
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    Attack a city with a naval unit heals it if HP below certain amount

    So, it seems like attacking a city with a naval unit can only reduce a city so far. Attacking with a melee unit can reduce it further. I attacked with a melee unit, reducing the city below where the naval units could take it - then attacked it with a naval unit. The city healed! Can anyone...
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    French Vanilla

    Everything is here: http://forums.civfanatics.com/showthread.php?p=4204126#post4204126
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    [MOD] Regiments (10+1 men formations)

    Hi I'm sorry I disappeared for so long there. I have moved cities and house several times so... I've uploaded what I had done: http://forums.civfanatics.com/showthread.php?p=4204126#post4204126
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    Grab bag: Formations among other things

    Hi all, I haven't been to visit the forums for a while because I've been moving about and Internet has been going on and off :) Since I'm not sure if I'm going to be able to continue to work on this stuff for quite a while I've uploaded what I had in my CustomAssets folder. It's something...
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    Ethnically Diverse Units (4/16/06)

    Yeah the XML comments bugs are annoying >_< I find if you put them outside the UnitFormation element it works fine, so I've labelled my entire formations file to make it easier to edit. Something like <!-- Square formations: size 8 --> <UnitFormation> makes it easier to browse in a...
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    [MOD] Regiments (10+1 men formations)

    I think that's part of the game, they randomly go between the holding-the-the-spear-up animation and the holding-the-spear-down animation. I've tweaked the positions a bit so it looks better than in that screenie now :)
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    [MOD] Regiments (10+1 men formations)

    Final formation for the polearms. So: Square for running around, circle for fortifying and wedge for fighting :)
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    ActualQuotes v2.00 !

    Err, I meant just the differences between the two. I guess nothing else uses the files so it should be easy to merge. Never mind ;)
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    French Vanilla

    I'm delaying the release of the next version until I finish fiddling with formations. Meanwhile, you can expect (at the very least): - Ethnic units by Rabbit - More formations, more variety in formations - Update to Actual Quotes - slight tweaks to the scale of improvements, cities
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