Recent content by Porkenstein

  1. Porkenstein

    Porkenstein's Civilizations

    I've uploaded yet another civilization, Massalia under Protis! On Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2258034592 On Civfanatics: https://forums.civfanatics.com/resources/massalia-protis.28489/ Let me know what you think! If you're curious about who these guys...
  2. Porkenstein

    Massalia (Protis) 1.0

    Adds Massalia under the legendary Protis to the game. Massalia under Protis is an expansive mercantile civ benefitting from land trade routes and naval exploration. UA - Scions of Phocaea: All coastal cities form water Connections after discovering The Wheel. Embarked Settlers have +4 movement...
  3. Porkenstein

    Porkenstein's Civilizations

    I've uploaded a new civilization, The Saxons under Widukind! On Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2056255283 On Civfanatics: https://forums.civfanatics.com/resources/the-saxons-widukind.28219/
  4. Porkenstein

    The Saxons (Widukind) 1.0

    The Saxons under Widukind are a defensive civ with high faith yields while their cities are defended from foreign religious influence. In the early Medieval Era they gain a military advantage with the Degan and a religious bonus with the Irminsul that compliments their defensive bonuses. To...
  5. Porkenstein

    Porkenstein's Civilizations

    I've just posted The Kingdom of Bohemia under Wallenstein on the Steam Workshop! It can also be downloaded here: https://forums.civfanatics.com/resources/bohemia-wallenstein-brave-new-world.28162/
  6. Porkenstein

    Bohemia (Wallenstein) (Brave New World) 1.0

    Bohemia under Wallenstein is a heavily military and Gold-focused civ whose truest opportunity for advancement arrives in the renaissance era with the unlocking of both unique units. If he is able to achieve a strong Gold income by the unlocking of Gunpowder, Wallenstein can leap upon the world...
  7. Porkenstein

    Porkenstein's Civilizations

    I just posted Lombardy to the workshop. I'm attaching a direct download pack here. Up next is Widukind's Saxonia and Agamemnon's Achaeans, then I play on making a Dark Age scenario incorporating various roughly Carloginian-era civilizations from the workshop.
  8. Porkenstein

    Disabling an Improvement with Tech?

    Hello all, I know that when creating a Build for an Improvement, the "PrereqTech" attribute is used to specify a tech which enables the build. However, is there some way that anyone knows of which would disable the build at a certain Tech? I'm open to simple xml solutions or inanely complex...
  9. Porkenstein

    Porkenstein's Civilizations

    Updating The Citadel's file to a new version with more content and some fixes.
  10. Porkenstein

    Porkenstein's Civilizations

    It seems as though people are unable to download The Citadel mod through steam... I think I may have fixed the issue. Just in case, I attached a zip file of the mod.
  11. Porkenstein

    Porkenstein's Civilizations

    Eh, nobody knows who led the sea people, so I just went with a fringe theory that Sisera was a Shardana sea person. What do you mean by not generic? And if you capture a capital city, and you are the first to do so at that capital, you get a free policy. Cultural absorption and displacement...
  12. Porkenstein

    Porkenstein's Civilizations

    Hey everyone, I'm just going to update this thread whenever I post a new civ instead of posting a new thread each time. Let me know if you have any C&C or ideas! Massalia - Protis Steam Workshop Link:https://steamcommunity.com/sharedfiles/filedetails/?id=2258034592 The Saxons - Widukind...
  13. Porkenstein

    Turning off battle animations for a custom unit

    Sigh... CombatClass, not UnitClass. It worked like a charm. Thanks, Nutty.
  14. Porkenstein

    Turning off battle animations for a custom unit

    Yeah, I tried creating a new unitclass and the result was the same. I'm able to move the (invisible) unit around and such, but the model remains stuck as though it were finishing some combat animations, which delays the turn focus.
  15. Porkenstein

    Turning off battle animations for a custom unit

    I tried the latter, and it still results in a lot of sitting around. I think it has to do with the state machine I'm forced to use with the gr2 model being incompatible with combat, so I'm not entirely sure if the former will work, either. (I'm using the caravan_late.gr2 model)
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